The Vectorworks Spotlight product provides the lighting designer with all the tools necessary to plan and create a light plot and its associated paperwork. The following general workflow is recommended.
1 Create a template file that you can use to start new design files, or from which you can import standard elements into other files. The template can contain all of the resources, classes, and design layers you use on a regular basis. You might also set options you commonly use, such as the default object attributes and page size. It is recommended that you plan to place the stage, focus points, and scenic elements on separate design layers; plan to place the hanging positions, lighting instruments, and accessories together on one layer. All design layers should use the same scale. Select the File > Save As Template command to save the file.
2 Create a new project file from your template file.
3 Select the File > Document Settings > Spotlight Preferences command to set default lighting device parameters, and to specify whether universe assignment should be handled automatically. If you use Lightwright, set up automatic data exchange; this creates a file with the same name as the Vectorworks file with an .xml file extension, which you can then open in Lightwright. Changes that you make in either the Lightwright or Vectorworks programs are shared seamlessly.
4 Copy or import design elements (such as theater architecture or scenic designs) from other files, as needed. From a Vectorworks file, you can paste or import items directly into your file (you might want to apply your own classes to them first). Alternatively, create a design layer viewport to reference an external Vectorworks file; your file will be updated automatically if the external file changes, and the external classes will not be imported into your file. The Vectorworks program can also import drawing elements from several file types, such as DXF/DWG, PDF, and SketchUp.
5 Use the Lighting Pipe, Lighting Pipe Ladder, Straight Truss, and Curved Truss tools to create hanging position geometry. You can also draw your own 2D or 2D/3D geometry. Select the Spotlight > Object Conversion > Convert to Hanging Position command to convert each object into a hanging position. From the Object Info palette, enter a Z value to indicate the height of each position.
Creating Braceworks rigging structures is much more involved, with more tools and commands available. See Conceito: Braceworks Análise Estrutural.
6 To use the same geometry for multiple hanging positions, select the option to create a symbol when you convert the geometry. Make the symbol active in the Resource Manager, and then use the Hanging Position tool to insert additional hanging positions.
7 Use the Focus Point tool to create focus areas. In step 10, you will assign these focus points to specific lighting instruments.
8 Select the Label Legend Manager command to create label legends for your lighting instruments. The label legend specifies which data fields to display for the instruments, as well as how the fields are laid out.
9 Select the Lighting Instrument tool to place lighting instruments on the hanging positions. Thousands of instrument symbols are available for import, from resource libraries provided with the Vectorworks application, from member libraries available through Vectorworks Service Select, and from third-party providers.
The lighting instruments in the Vectorworks Spotlight product represent more than simply a graphical symbol. An instrument contains design information, such as labels, focus, position, channel, and color. Instruments are labeled with lighting information according to the label legend format. Use the standard instrument symbols, or convert your own custom symbols to instruments.
You can also draw your own instrument symbols. The position and instrument height are filled in automatically according to the hanging position.
From the Object Info palette, specify the instrument purpose, color, and dimmer.
10 Select the Spotlight > Focus Instruments command to specify a focus point for each instrument.
11 Use the Lighting Accessory tool to add accessories to lighting instruments. As with lighting instruments, a wide variety of accessory symbols is available for import, or you can draw your own.
12 Fine-tune the lighting design using the following tools and commands:
• Select the Draw Beam option from the Object Info palette and check the light beam and field for each lighting instrument.
• Use the Photometer and Photometric Grid tools to check the footcandles present at specific spots on the stage.
• Use the Align and Distribute Items tool to more precisely align instruments to their positions.
• Select the Spotlight > Visualization > Create Plot and Model View command to automatically create a 3D model for a selected vertical or angled hanging position. This creates a design layer viewport on a model layer, which can be rotated to show the hanging position accurately in sections and elevations.
13 Use the Soft Goods tool to insert curtains, borders, scrims, and pipe-and-drape assemblies where needed.
14 Number instruments and other light plot objects using the Spotlight Numbering command.
15 Generate paperwork for yourself and others using one or more of the following commands:
• Select the Spotlight > Reports > Generate Paperwork command to create an instrument schedule and other typical electrician paperwork from within the Vectorworks program.
• Select the Spotlight > Reports > Create Report command to create a database worksheet, which allows you to edit lighting instrument data in a spreadsheet format from within the Vectorworks program.
• If you use the Lightwright automatic data exchange feature, your exchange file is ready to share when needed.
16 Use the Instrument Summary tool to create a summary graphic of the instruments and accessories that are used in the light plot. To create a summary graphic for a selected hanging position, click Insert Position Summary from the Object Info palette. To compare the required totals to current inventory, select the Spotlight > Reports > Lighting Inventory Setup command to enter inventory information.
17 Use commands on the View menu (Create Viewport, Create Detail Viewport, Create Section Viewport) to create the viewports you want to print or export, such as the main light plot, detail views, section views, and hanging cards. Show or hide classes and layers, and add title block borders, dimensions, and notes as needed. Use the Dimension Tape tool to indicate approximate locations of items pending final installation.
18 Print or export the sheet layers. The File > Publish command allows you to easily publish selected sheet layers to a printer, or to PDF, DXF/DWG, DWF, and image files. You can also save the publish settings and use them again later. The File > Export menu has options for exporting to several additional file types.
In the Vectorworks Spotlight program, you use the Lighting Instrument tool to place a lighting instrument on the drawing. Optionally, you can use the Lighting Accessory tool to place a lighting accessory on the drawing, and associate it with the appropriate instrument. Because they are so closely linked, all instrument and accessory objects are referred to as “lighting devices” when they are edited from the Object Info palette, Properties dialog box, or Lighting Device dialog box. The Device Type field indicates whether an accessory or instrument is being edited. A lighting accessory has a type of Accessory or Static Accessory; any other Device Type indicates a lighting instrument.
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A structured system of layers and classes makes selecting, viewing, and printing items considerably easier. When creating a light plot, develop a standard layer and class structure, along with a system for assigning items to the appropriate layers and classes. Some objects include the ability to be automatically assigned to classes.
For more information on layers and classes, see Conceito: Visão geral das camadas and Concept: Classes Overview.
We recommend that you place the stage, focus points, and scenic elements on separate design layers; place the trusses, hanging positions, lighting instruments, and accessories together on one layer. Select Tools > Organization and click the Design Layers tab to create and manage layers.
Use the same scale for all the design layers.
Place light plot items in their own classes. This allows you to globally turn off the display of certain classes for viewing and printing. Select Tools > Organization and click the Classes tab to create and manage classes. Lighting devices can be automatically assigned to classes determined at setup; see Lighting Device Setup.
The Vectorworks program automatically creates certain classes to control instrument label visibility. These include the Label class and its subclasses, and the Setup Notes class.
An example of the use of layers and classes would be a show file with all of the scenery on a single design layer, and classes created to represent Act 1 and Act 2. When adding scenic elements, place them on the scenery design layer, and assign them to either the Act 1 or Act 2 class. With this structure, use layer visibility to view only the scenery design layer, and class visibility to turn the Act 1 or Act 2 classes on and off. This method allows you to view the position of the set pieces in each act independently.
Another way to take advantage of structuring is to also use classes for the lighting devices. In a situation with multiple shows in repertory, assign each device to the class of the show where it is used. This allows you to display each show’s devices independently of the other shows.
Hanging positions represent the hanging points for instruments as well as stage equipment like curtains, video screens, speakers, hoists, cables, and more; they should be placed on the light plot before the instruments are added. Hanging positions can manage the numbering of instruments according to the instruments’ location on the hanging position. [Zan Task 1849 -AD 4/25] Loads attached to hanging positions are associated with the hanging position.
Defining the hanging positions first is useful because once the space has been created, with the stage and hanging positions defined, the file can be used as a template for future light plots in that space. For more information on creating templates, see Criando Gabaritos.
Place the hanging positions on their own design layer and in their own classes. A drawing structure based on layers and classes facilitates selecting, viewing, and printing the light plot.
Creating a hanging position is generally a two-step process. First, insert or draw the geometry of the hanging position. Then, convert the geometry into an intelligent hanging position object, ready for equipment placement.
Several different types of objects can be used as the basis for a hanging position object:
• Lighting pipes
• Lighting pipe ladders
• Straight trusses
• Curved trusses
• Custom 2D or 2D/3D geometry that you draw
• Trusses inserted with the Insert Truss tool
The Braceworks product has additional tools and commands, and creating the rigging structure is a more detailed and involved process. See Conceito: Braceworks Análise Estrutural.
To convert multiple objects to a single hanging position, group the objects first. The objects cannot overlap or have gaps, especially if they are to be used in Braceworks calculations. Once the geometry is complete, create an intelligent hanging position object with the Convert to Hanging Position command. You have the option to create a symbol from the geometry, or to embed the geometry into the object. If you choose to create a symbol, you can use it to insert multiple positions with the Hanging Position tool. If this is a uniquely shaped hanging position, or if you want to be able to edit the geometry more easily, choose instead to keep the geometry.
Use the Hanging Position tool to insert symbols from the current file, the symbol libraries, or a Favorites file.
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Mode |
Tool |
Tool set |
---|---|---|
Modes for the Polyline Tool |
Lighting Pipe
|
Rigging |
Insert and configure a lighting pipe object with the Lighting Pipe tool.
For Braceworks calculations (Braceworks required), the lighting pipe is considered to have a rigid cross section.
To insert a lighting pipe object:
1 Click the tool and mode.
Alternatively, create a polyline and then select the Create Objects from Shapes command (see Creating Objects from Shapes).
2 Click in the drawing area to begin drawing the lighting pipe.
3 To draw a multi-segment pipe, click to set the end of one segment and start the next.
Create a curved pipe by changing the vertex type (see Creating Polylines).
4 Double-click to complete the lighting pipe polyline.
The first time you use the tool in a file, a properties dialog box opens. Set the default properties. The properties can be edited from the Object Info palette.
► Click to show/hide the parameters.
To use the lighting pipe as a hanging position, convert it to a hanging position object; see Creating a Hanging Position Object.
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Tool |
Tool set |
---|---|
Lighting Pipe Ladder
|
Rigging |
The Lighting Pipe Ladder is a is a three-click rectangular object, and can be inserted in Center-line Placement mode or Edge Placement mode.
Mode |
Description |
---|---|
Center-line Placement |
Click once, and then again, to define the length through the center of the ladder. Click again to specify the ladder width |
Edge Placement |
Click once, and then again, to define the length along the edge of the ladder. Click again to specify the ladder width. |
Preferences |
Sets the default preferences for the lighting pipe ladder |
Lighting pipe ladders cannot participate in Braceworks calculations.
To insert a lighting pipe ladder:
1 Click the tool and mode.
2 Click in the drawing area to insert the ladder.
The first time you use the tool in a file, a properties dialog box opens. Set the default properties. The properties can be edited from the Object Info palette.
► Click to show/hide the parameters.
To use the lighting pipe ladder as a hanging position, convert it to a hanging position object; see Creating a Hanging Position Object.
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Mode |
Tool |
Workspace: Tool set |
---|---|---|
Modes for Creating Lines |
Straight Truss
|
• Spotlight and Braceworks: Rigging • Designer: Detailing |
Straight truss parameters are illustrated by the following diagram.
To add a straight truss to the light plot:
1 Click the tool.
2 Click to place the object in the drawing, and click again to set the length and rotation.
The first time you use the tool in a file, a properties dialog box opens. Set the default properties. The properties can be edited from the Object Info palette.
Trusses are 2D/3D hybrid objects. Complex trusses can increase the time required to render the model in 3D.
► Click to show/hide the parameters.
A connection interval shorter than the defined interval length is displayed in red when Highlight is selected.
To use the truss as a hanging position, convert it to a hanging position object; see Creating a Hanging Position Object.
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Mode |
Tool |
Workspace: Tool set |
---|---|---|
Modes for The Symbol Insertion Tool |
Curved Truss
|
• Spotlight and Braceworks: Rigging • Designer: Detailing |
Curved truss parameters are illustrated by the following diagram.
To add a curved truss to the light plot:
1 Click the tool and modes.
2 Click to define the truss insertion point. Click again to set the rotation of the curved truss.
The first time you use the tool in a file, a properties dialog box opens. Set the default properties. The properties can be edited from the Object Info palette.
Trusses are 2D/3D hybrid objects. Complex trusses can increase the time required to render the model in 3D.
► Click to show/hide the parameters.
If the final segment of a truss is shorter than the defined interval length, it is displayed in red when Highlight is selected.
To use the truss as a hanging position, convert it to a hanging position object; see Creating a Hanging Position Object.
A curved truss can be rotated with the Rotate tool.
To rotate a curved truss:
1 Select the truss. In the Object Info palette, select Draw 3D Only.
2 Click the Rotate tool from the Basic palette.
3 Click to set a fulcrum line; click to end. Move the cursor to rotate the truss, and then click to set the rotation.
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A great deal of flexibility is incorporated in the Spotlight truss object. However, in order to create a valid truss, the wide variety of configurations leads to certain restrictions in the application of truss properties.
If a truss is drawn that does not meet these requirements, an alert message is generated.
• The width and height of the truss must be greater than three times the chord width
• The truss hanging angle must be between -90° and +90°
• A triangular truss must form a valid triangle
• The chord diameter must be greater than zero
• A pre-rigged truss cannot have lacing
• A pre-rigged truss cannot be folding
• Only box trusses can be pre-rigged
• A folding truss cannot have top lacing
• Folding is not allowed on a stacking truss
• Top lacing is not allowed on a stacking truss
• The top brace diameter must be less than or equal to the chord width
• The side brace diameter must be less than or equal to the chord width
• The connection interval must be greater than the ladder bar spacing
• Ladder bar spacing must be greater than three times the top brace size
• If the section is too small, lacing may not be drawn
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Command |
Path |
---|---|
Convert to Hanging Position |
Spotlight > Object Conversion |
As described in Creating Hanging Positions, you can create hanging position geometry by placing one or more lighting pipe, ladder, or truss objects. You can also create your own geometry for conversion. At a minimum, a hanging position object requires at least a 2D component; it also requires a 3D component to display correctly in 3D views. If a 2D only or 3D only object is selected when you execute the command, you will be prompted to confirm that you wish to proceed with the conversion. The objects cannot overlap or have gaps, especially if they are to be used in Braceworks calculations.
When you have placed the geometry in the drawing, convert it to a hanging position object. Choose whether to create a symbol from the geometry, or to simply embed the geometry in the object. If you embed the geometry, it is easier to edit later. If you create a symbol, it is available in the Resource Manager, where you can easily insert it into the drawing again with the Hanging Position tool, or reference or export it to other files. To edit the geometry, edit the symbol. For more information about symbols, see Símbolos.
While a hanging position cannot directly participate in Braceworks calculations (Braceworks required), the geometry that makes up the position (trusses or lighting pipe) can. Converting trusses and lighting pipe objects to a hanging position allows you to take advantage of Braceworks functionality, as well as the Spotlight functionality that allows lighting devices and loads to be attached/connected, numbered, and so on.
To convert hanging position geometry to a hanging position object:
1 To convert multiple objects to a single hanging position, select Modify > Group and group the objects first.
2 With the geometry to convert selected, select the command.
For a selected truss object, simply click Convert to Hanging Position from the Object Info palette.
3 The Enter Text dialog box opens; specify the name of the hanging position.
4 An alert dialog box opens; select the desired option.
• Create Symbol converts the selected object to a hanging position symbol that remains inserted in the drawing. (If multiple items were selected for conversion, each object is converted one at a time.) The symbol is automatically named using the hanging position name followed by -Sym (as in FOH-Sym), and it becomes the active symbol in the Resource Manager.
• Use Geometry converts the selected object to a hanging position object. (If multiple items were selected for conversion, each object is converted one at a time.)
5 If you created a symbol, you can use the Hanging Position tool to insert additional hanging positions with the same symbol, if required. See Inserting Hanging Positions.
Once a hanging position is created, lighting instruments can be placed on it. See Adding Lighting Instruments.
If the hanging position object is not a symbol, you can edit it from the Object Info palette.
To edit hanging position geometry:
1 Select the hanging position object, and click Edit Position Geometry from the Object Info palette. Alternatively, right-click on the object, and select Edit from the context menu.
2 The editing window opens, containing the object to be edited. A colored border around the drawing window indicates that you are in an editing mode. Edit the object, and then click Exit Profile in the top right corner of the drawing window to update the object and return to the normal drawing mode.
To replace the hanging position geometry with an existing symbol:
Select the hanging position object, and enter the name of the symbol in the Symbol Name field from the Object Info palette.
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Tool |
Tool set |
---|---|
Hanging Position
|
Lighting |
Use the Hanging Position tool to insert a hanging position symbol from the Resource Manager. To import symbols from the libraries included with the Vectorworks Spotlight software, select Vectorworks Libraries from the file browser pane in the Resource Manager, and open the appropriate symbols library. You can also import custom symbols from a Favorites file or use a symbol from the current file. See Concept: Resource Libraries.
To insert a hanging position symbol:
1 Click the tool.
2 Click Position symbol on the Tool bar. From the Resource Selector, double-click a resource to activate it.
Alternatively, from the Resource Manager, either double-click the position symbol to insert or right-click on the position symbol and select Make Active from the context menu. The Hanging Position tool is automatically selected.
3 Click in the drawing to insert the active hanging position symbol definition, and then click again to set the hanging position rotation.
If a hanging position is accidentally inserted with the Symbol Insertion tool, the position functionality will not be present. When correctly inserted, the Object Info palette displays “Hanging Position” for the selected hanging position.
A different type of hanging position can be placed by changing the active symbol definition and continuing to use the Hanging Position tool.
The hanging position object parameters can be edited from the Object Info palette.
► Click to show/hide the parameters.
The Z value of a hanging position can only be specified for hanging positions with 3D geometry. However, the Z value can be specified for the lighting instruments or loads placed on any type of hanging position (2D, 3D, or hybrid). A hanging position created from a symbol or plug-in object automatically assumes the Z value of the original object.
If a hanging position is copied, it is automatically renamed; any associated duplicated loads are associated with the new hanging position. Deleting a hanging position does not delete the associated loads.
If instruments are moved to a different hanging position, the hanging position name is automatically updated for the instruments, and the Z-height of the instruments is calculated automatically based on the hanging position Z-height.
Objects with load data can be associated with a hanging position; the load factors into Braceworks calculations (Braceworks required). Load objects include:
• Lighting instruments (see Inserting Instruments)
• Video screen objects, speakers and speaker arrays, soft goods, cables, and point and distributed loads
Load objects are associated automatically when inserted on a hanging position based on the Pick radius specified in the Spotlight preferences. If an object is converted to a hanging position after the loads were inserted, they can still be attached.
An associated, or attached, load on a hanging position has its height automatically set correctly and it moves with the hanging position.
A load that is attached to a hanging position can be moved off of the position. When Enable Auto Positioning when moved is selected in the Spotlight preferences, when a load is moved, it searches for a new hanging position within the Pick radius. It attaches to the nearest hanging position within the Pick radius, if one is found.
When Enable Auto Positioning when moved is deselected, a witness line indicates the association; witness lines are classed separately so that they can be displayed or hidden (set the class by clicking Classes from the Object Info palette of a selected hanging position). Witness lines can be shown or hidden for a selected hanging position with the Show Witness Lines parameter on the Object Info palette.
Command |
Path |
---|---|
Attach Loads |
Context menu |
To attach one or more existing loads to a hanging position:
1 Right-click on the hanging position, and select the command.
Valid load objects that can be associated with the hanging position are highlighted as the cursor moves over them.
2 Do one of the following:
• To add a witness line from the load to the hanging position, click to attach the load to the hanging position and set the hanging point.
• To associate loads but not draw a witness line, either double-click on a load, or click the check mark button on the Tool bar.
3 Continue to associate loads with the hanging position.
4 Press the Esc key or click on the Selection tool to stop associating loads.
Command |
Path |
---|---|
Attach to a Hanging Position |
Context menu |
Alternatively, attach an individual load to a hanging position:
1 Right-click on the load, and select the command.
Valid hanging position objects are highlighted as the cursor moves over them.
2 Click a hanging position to attach the load to it. The click point becomes the hanging point.
Command |
Path |
---|---|
Select Hanging Position |
Context menu |
To select the hanging position with which a load is associated:
Right-click on the load, and select the command.
Command |
Path |
---|---|
• Set Hanging Point • Move to Hanging Point |
Context menu |
When a load is attached at an offset from the hanging position, a witness line is created from the hanging point on the hanging position to the insertion point on the load. The control point on the witness line can be moved to change its location.
To edit the hanging point of a load:
1 Select the load object’s associated hanging position; a drop-down context menu becomes available on the load.
2 Do one of the following:
• To set a different hanging point for the load, select Set Hanging Point and click on a different location, on any hanging position.
• To move the load directly onto the hanging position (removing the witness line), select Move to Hanging Point.
Load objects can be removed from their association with a hanging position.
Command |
Path |
---|---|
Remove from Hanging Position |
Context menu |
To disassociate a load object from its hanging position:
1 Select the load object’s associated hanging position.
2 From the load drop-down context menu, select the command.
Command |
Path |
---|---|
Remove Loads |
Context menu |
Alternatively, disassociate one or more loads after selecting the hanging position:
1 Right-click on the hanging position, and select the command.
Valid load objects that can be disassociated from the hanging position are highlighted as the cursor moves over them.
2 Click a load to detach it from the hanging position.
3 Press the Esc key or click on the Selection tool to stop detaching loads.
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Label legends specify the labels and label formatting for lighting instruments on the light plot. Multiple label legends can be defined and then selectively applied to different instruments. The active label legend is applied to instruments as they are placed, or a label legend can be selected for existing instruments from the Object Info palette. Label legends are 2D screen plane objects. (See Planar Modes of 2D Objects: Screen Plane and Layer Plane.) 3D label legends display in the view selected from the 3D Legend View parameter in the Object Info palette of a selected lighting device.
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Each label is automatically placed in its own Label class; 3D label text can be in its own class. This allows the labels to be globally turned on and off. For example, if the designer is printing the light plot for an electrician, the “Label-Purpose” class of labels can be hidden so that only electrical information labels are shown. All label legend classes can begin with a Label Root Class prefix specified in the Lighting Device Setup.
The labels display the lighting instrument object information. The instrument Object Info palette also shows this information (see Lighting Device Properties).
Command |
Path |
---|---|
Label Legend Manager |
Spotlight > Label Legend |
The Label Legend Manager controls the setup and modification of the instrument label styles for light plot legends. Select the command to open the Label Legend Manager dialog box.
► Click to show/hide the parameters.
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To create a new label legend:
1 From the Label Legend Manager dialog box, click Add.
The Add New Legend dialog box opens. Select the labels for placement and specify their attributes. Indicate the instrument symbol to use when formatting the label legend, and select whether the legend rotates with the instrument.
► Click to show/hide the parameters.
Custom container symbols can be added to the list of available containers. Draw a container object, and then click Modify > Create Symbol. Enter a name for the container. In the Move Symbol dialog box, specify the location of the Containers folder. The symbol is added to the list of available containers. Any symbol can be placed in the containers folder and used as a label container. The pre-defined container symbols can also be edited and customized.
Container attributes can be determined by the label text or lighting device; see Lighting Device Setup.
The new legend name displays in the Legend Name list in the Label Legend Manager dialog box.
2 Once the legend has been created, it needs to be formatted. See Formatting the Label Legend.
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To edit a legend:
1 From the Label Legend Manager dialog box, select the legend, and then click Edit Fields. The Edit Label Legend dialog box opens. See Creating Label Legends for a description of the legend parameters.
To identify which legend needs to be edited before opening the Label Legend Manager, right-click on the lighting device and select Locate Label Legend in Resource Manager from the context menu.
The legend name displays at the top of the dialog box, and cannot be changed from here.
To rename a label legend, locate it in the Resource Manager in the Label Legends folder of the current file (navigate there manually or use the Locate Label Legend in Resource Manager context menu command). When the label legend is highlighted, right-click and select Rename from the context menu. (Any existing instruments that use the old legend name will lose their labels.)
2 The currently selected label items have a check mark next to the label name. Select any additional label items to appear in the legend by clicking in the Use column. To deselect a label item, click the associated check mark in the Use column; the check mark is removed.
Similarly, a check mark in the Show in 3D column creates a 3D version of the label.
3 Lighting Instrument Layout Symbol displays the name of the symbol currently used in the label legend. To use a different symbol, click Choose to open the Choose an Instrument Symbol dialog box. Select a new reference symbol from the resources present in the drawing.
When you change the instrument’s reference symbol, the symbol’s appearance on the drawing will not change. However, the change will be reflected within the label legend; the name shown on the Edit Label Legend dialog box will update, as will the appearance of the symbol in the layout editor (see Formatting the Label Legend).
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Once a label legend has been created, format it so that the labels are displayed in specific positions. The labels, containers, and layout symbol are selected when creating the label legend; see Creating Label Legends.
The view of the 3D labels is selected from the 3D Legend View parameter in the Object Info palette of a selected lighting device.
To format the label legend:
1 From the Label Legend Manager dialog box, select the legend, and then click Edit Layout.
Alternatively, right-click on a lighting device and select Locate Label Legend in Resource Manager from the context menu. The label legend associated with that lighting device is highlighted in the Resource Manager. Right-click on the highlighted label legend, and select Edit from the context menu. The Edit Symbol dialog box opens. Select 2D Component and click Edit. (See Editando Definições de Símbolo for additional information about the Edit Symbol dialog box.)
The Edit Symbol window opens, where the default position and format of the labels is specified for instruments that use this label legend. The name of the current label legend is displayed at the top of the Edit Symbol window. The instrument used for the layout is either the symbol selected in Lighting Instrument Layout Symbol or the active symbol at the time the legend was created.
2 The labels selected for the legend display to the left of the instrument diagram. Drag each label to its position on or around the instrument, and drag any label containers relative to the label text. The label’s formatting can be set by selecting the label, and then using the Object Info palette or the Text menu to select the label’s font, size, style, and justification. The label stacking order can be changed with the Modify > Send commands; the instrument is part of the stacking order. Change the color of the label by selecting it and applying a solid pen color from the Attributes palette.
If necessary, the labels placed outside the bounding box of the instrument are adjusted so they are always placed at an absolute distance from the instrument. For example, a label placed six inches in front of an instrument always appears six inches in front of any instrument to which the label is applied. The position of a label placed upon an instrument is scaled so it is in the same relative position whether the instrument is larger or smaller than the one used for formatting. A label placed at the center of the instrument is always at the center.
If 3D labels are included for the label legend, the labels display on the right. If Use 2D Containers was selected for the 3D labels, select the labels to format them from the Object Info palette. (When Use 2D Containers was not selected, formatting changes made here have no effect, since they are made from the Add New Legend or Edit Label Legend dialog box.) The order of the labels in the legend is set when the label is created; changing the order here has no effect.
3 When the labels are set, click Exit Symbol in the upper right corner of the window to return to the drawing. The formatting and position of the labels applies to all instruments that use this legend.
Labels should normally be repositioned through the Label Legend Manager. On a complex light plot, however, a label can be hidden by the nearest object. If that occurs, click the instrument to select it, and then click the instrument label control point, located at the center of the label, with the Selection tool. Drag the label to another location. This one-time repositioning does not affect the label legend.
The 3D portion of the label legend has its own label control point.
Command |
Path |
---|---|
Create Label Legend from Instrument |
Spotlight > Label Legend |
If labels have been repositioned and the arrangement is suitable to use as a label legend for other instruments, you can create a new label legend from a selected lighting instrument’s legend. The current label arrangement and instrument rotation are used for the new label legend.
To create a label legend based on an existing instrument:
1 Select the lighting instrument. The instrument must already have a label legend attached.
2 Select the command.
3 Enter a unique name for the new label legend.
By default, the instrument’s existing label legend is appended with a -1 (or with the next available number) as a suggested name.
The new label legend is automatically assigned to the selected instrument. The instrument specified in Symbol Name in the Object Info palette of the selected instrument becomes the representative lighting device for the label legend.
Label legends from another file created with the Vectorworks Spotlight product can be imported into the current file. From the Resource Manager, drag the Label Legends symbols from the original file into the Label Legends folder in the new file, or use the Import command from the context menu. The imported label legends are listed in the Label Legend Manager.
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Instruments can be inserted from the thousands of symbols provided in symbol libraries, or created as custom symbols that you convert into lighting instruments.
• Use the Lighting Instrument tool to select a lighting instrument object and place it on the on the light plot. This method is described in Inserting Instruments.
• Convert custom geometry to a lighting instrument. This method is described in Creating a Lighting Instrument Symbol.
The instrument symbols from the libraries included with the Vectorworks Spotlight product contain all the required attribute information. When creating or using your own symbols with the Vectorworks Spotlight product, see Lighting Instrument Specifications.
An existing lighting instrument with specific parameters can be saved as a red symbol (a preformatted resource).
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Command |
Path |
---|---|
Convert to Instrument |
Spotlight > Object Conversion |
The Vectorworks Spotlight program provides thousands of lighting symbols; however, it is not necessary to use only these pre-defined symbols. Create a Spotlight instrument out of a currently selected symbol—once the symbol is converted to an instrument, the instrument functionality is present and the label legend is attached.
See Lighting Instrument Specifications for more information and restrictions on using custom symbols for lighting instruments, and information on attaching the Light Info Record.
To create a lighting instrument:
1 Select the object to convert, and select Modify > Create Symbol.
Symbols can have a separate 2D and 3D representation. The lighting instrument object automatically uses the appropriate portion of the symbol. At a minimum, the symbol must have at least a 2D component; it also requires a 3D component to display correctly in 3D views. For information on symbols, see Criando Definições de Símbolos.
2 With the symbol or symbols selected, select the command.
The selected symbol is converted into a lighting instrument that remains inserted in the drawing. The active label legend, if any, is applied to the instrument; see Label Legend Manager for more information. The instrument properties can be changed through the Object Info palette; some of the instrument parameters may need to be entered.
If creating multi-circuit instruments, first create each instrument’s symbol (see Multi-circuit Instrument Specifications). Then insert the multi-circuit instruments as described in Instrument and Accessory Specifications.
Any instrument that has been inserted from a library or converted from a symbol can be saved as a red symbol. Its appropriate default values are retained, and when inserted from the Resource Manager, the instrument picks up the hanging position and active label legend. For more information on red symbols, see Conceito: Vectorworks Símbolos.
To create a lighting instrument resource with pre-defined parameters:
1 Select a current instrument and ensure that all its parameters have been specified.
In the Object Info palette, set the Use Legend parameter to None and delete the hanging position (Position parameter). Set the Z height of the instrument to 0.
Set a label legend name to use a specific label legend, rather than the current one, upon insertion. If the label legend is not in the file at the time of symbol insertion, it is automatically imported.
2 With the instrument selected, select Modify > Create Symbol.
The Create Symbol dialog box opens. Enter a name for the new symbol. For information on symbols, see Criando Definições de Símbolos.
3 Select Convert to Plug-in Object, and then click OK.
4 Click OK to create the symbol.
If the Move dialog box opens, specify the location of the resource.
The lighting symbol displays in the Resource Manager and Resource Selector as a red symbol. When the symbol is inserted, it functions as a plug-in object and the saved parameters are retained.
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Tool |
Tool set |
---|---|
Lighting Instrument
|
Lighting |
Use the Lighting Instrument tool to insert an existing instrument symbol. See Resource Manager.
To identify which lighting instrument was used and locate it in the Resource Manager, right-click on the lighting device and select Locate Symbol in Resource Manager from the context menu.
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To insert a lighting instrument:
1 Click the tool, and then click Instrument symbol on the Tool bar. From the Resource Selector, double-click a resource to activate it.
Alternatively, from the Resource Manager, either double-click the instrument symbol to insert or right-click on the instrument symbol and select Make Active from the context menu. The Lighting Instrument tool is automatically selected.
2 Click once to insert the selected instrument symbol definition, and then again to determine the instrument rotation. By default, the active Label Legend is applied to the instrument.
If an instrument symbol is accidentally inserted by the Symbol Insertion tool, the instrument functionality will not be present. When correctly inserted, the Object Info palette displays “Lighting Device” for the selected instrument.
Once the Lighting Instrument tool has been selected, it remains selected so that instruments can be repeatedly inserted.
3 Place instruments on a hanging position to add them to that hanging position and allow auto-numbering. A different type of instrument can be placed by selecting another instrument symbol and continuing to use the Lighting Instrument tool.
Once instruments have been inserted, they continue to automatically associate with the nearest hanging position within a specified Pick Radius set in the Spotlight preferences. To avoid instruments changing their hanging position association as they are moved, disable automatic positioning.
Instruments can be moved off of the associated hanging position; a witness line is automatically created to show the association. See Associating Load Objects with a Hanging Position.
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Use the Lighting Instrument tool to insert multi-circuit instruments, as described in Inserting Instruments. Multi-circuit instruments act as a group while retaining their individual parameters and labels.
As an example, a three-cell Cyc light consisting of different colors can be inserted as a single multi-circuit instrument that can be easily positioned. However, each light in the multi-circuit instrument retains its own information, which is displayed in its label legend. When generating paperwork, each cell of the instrument is listed individually. See Criando Definições de Símbolos to create a multi-circuit symbol out of instrument symbols (left, center, and right components).
The multi-circuit symbol must consist only of other symbols to be properly inserted as a multi-circuit instrument. Otherwise, the Lighting Instrument tool treats it as a single circuit instrument.
By default, the active Label Legend is applied to each part of the multi-circuit instrument. The multi-circuit instrument is numbered according to the hanging position settings.
As an alternative workflow, select multiple instruments, and then select the Convert to MultiCircuit command to create a multi-circuit instrument.
To undo a conversion to a multi-circuit instrument, select the multi-circuit instrument and then select the Convert to MultiCircuit command again.
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Once lighting instruments have been inserted (normally, on a hanging position), many of the parameters of one or more selected instruments can be changed from the Object Info palette and Lighting Device dialog box, and the color, numbering, alignment, and other options can be controlled.
To select all lighting instruments focused on a particular focus point, right-click on the focus point and select Select Focused Lighting Devices from the context menu. The focus point and any other selected objects are deselected automatically to facilitate faster editing of the lighting instruments.
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Instrument (or accessory) parameters can be viewed and edited from the Object Info palette. The parameters that display on the Shape tab of the Object Info palette depend on the settings made in Spotlight preferences; see Specifying Lighting Device Parâmetro Display.
Parameters can also be edited from the Lighting Device dialog box; see Changing Device Properties. Change advanced light properties, including turning the associated light source on, by editing the light source embedded within the instrument; see Advanced Light Properties.
Instruments that are associated with a hanging position may display with a witness line when offset from the hanging position; a drop-down context menu is available when the hanging position is selected. See Associating Load Objects with a Hanging Position.
For a custom instrument symbol without an information record attached, enter the required instrument object parameters (see Attaching the Light Info Record and Light Info Record M). An entry is not required for every field.
► Click to show/hide the parameters.
For instruments and accessories, do not provide a name on the Data tab. The instrument or accessory Unique ID Number (UID) is automatically entered and must be used as the instrument or accessory name.
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All aspects of the scene design can be transfered between Vectorworks and visualizers or lighting consoles to previz the show. Any changes made in either Vectorworks or the visualizer are shared seamlessly. The General Device Type Format (GDTF) is used to save and exchange customized fixture data, and the My Virtual Rig (MVR) format enables the transfer of all data and objects between the Vectorworks and visualizer programs. To prepare for previz:
• Model the scene in Vectorworks using your normal workflow.
• For each lighting device, select a GDTF fixture mode.
• Select Export > Export MVR, and choose whether to export lighting device parameter data, scene geometry, or both.
• An MVR file is created containing the relevant information from the Vectorworks file.
• Launch the lighting console software and visualizer, and import the MVR file.
If using separate lighting consoles and visualizers, you will need to use both to import and export the MVR file.
• All of the fixture information and geometry previously specified for export from Vectorworks is shown in the visualizer. Program the show as desired.
• Modify the lighting devices, including the fixtures’ DMX addresses, unit numbers, and locations.
• Modify the scene geometry by inserting and moving objects.
• Once the adjustments are made, export the MVR file.
• From Vectorworks, select Import > Import MVR, and choose whether to import the lighting device parameter data, scene geometry, or both.
• The scene updates with the changes made in the visualizer, while preserving the original Vectorworks geometry.
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The fixture mode of a lighting device can be customized for export to a lighting console or visualizer. The available fixture modes depend on the device’s Fixture ID, specified from the Object Info palette. Some fixture modes are specific to the Vision program. Other fixture modes are available in General Device Type Format (GDTF), used when exporting to a visualizer (see Workflow: Visualizer Data Exchange for more information). The Availability column in the Fixture Mode dialog box indicates which type of fixture mode is available.
To specify the custom fixture mode:
1 Select one or more lighting devices.
2 From the Object Info palette, select Other as the Fixture Mode.
The Fixture Mode dialog box opens.
3 The list of available modes can be sorted by Manufacturer, Fixture and Mode, Type, or Availability. Click a column heading to sort by that category. Click the disclosure arrows to expand the list.
4 Click on a mode to select it.
If a Vision fixture mode is specified and the file is exported to MVR, a GDTF fixture mode will be used during export.
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To edit the properties of a lighting instrument or accessory:
1 Select one or more lighting devices.
2 From the Object Info palette or the context menu, select Edit, or simply double-click a single instrument or device.
The Lighting Device dialog box opens. Many of the lighting device parameters are the same as those available from the Object Info palette, as described in Lighting Device Properties. Only the parameters that are different are described here.
3 Click the Instrument Properties tab.
► Click to show/hide the parameters.
4 Click the Light Information tab.
► Click to show/hide the parameters.
5 Click the Shutters tab to set the shutter cut information.
Specify the depth and angles for the top, left, right, and/or bottom shutters. Each shutter is located at 90º intervals around the lighting instrument, and can be adjusted +/- 45º. The shutter depth ranges from 0 to 100%, with 100% cutting through the center of the light source.
6 Click the User Data tab to edit user field value information.
User data fields and any default values display here and the default values can be edited by selecting a field name and entering the new value in Value.
7 The remaining tabs are associated with instruments that will be exported to a lighting console or visualizer to program a show. If the lighting instrument has a custom Fixture Mode specified from the Object Info palette (see Specifying the Custom Fixture Mode), you can set the device’s color wheels, gobo wheels, and animation wheels. When Vision is installed, and the lighting instrument has a Vision Fixture Mode, the gobo, color, and animation properties of the instrument can either be set here, or with the Edit Vision Data command. The Edit Vision Data command also allows you to set general information for the fixture and specify attachment data. See Editing Vision Data.
The default specifications are set according to the Fixture Mode specified in the Object Info palette. On any of these tabs, click Reset Defaults to restore the default data for the lighting device based on the Fixture Mode.
Vision must be installed to specify Vision data with the command.
► Click to show/hide the parameters
The properties of one or more selected devices or objects can also be edited from the Shape tab of the Object Info palette (see Lighting Device Properties).
A selected lighting device or a selection of devices can be cut, copied, and pasted with the Edit menu commands. See Editing Geometry for more information on the basic editing commands.
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More advanced control over the lighting instrument properties is possible by editing the light source embedded within the instrument. Turn the lighting instrument on and off by editing the embedded light.
To edit the embedded light source:
1 Select the lighting instrument.
2 From the lighting instrument context menu, select Edit Light.
The Light Properties dialog box opens. These parameters offer full control over the light source, and are described in Light Source Properties.
Various light parameters are disabled, because they are controlled by the lighting device object instead.
Select a light Kind of Custom to associate a light distribution file with the light. Note that light distribution files and theatrical lighting manufacturers may not specify output in the same way.
3 To enable the light properties, turn the light on in the Properties dialog box or from the Visualization palette, or right-click on the instrument and select Turn On from the context menu.
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Command |
Path |
---|---|
Edit Vision Data |
Spotlight > Visualization |
Vectorworks Spotlight software is integrated with the Vision program for visualization, and the lighting device Fixture Mode parameter can be selected from the Object Info palette. Associated with the fixture mode, default data for Vision specifies the device’s color wheels, gobo wheels, animation wheels, and attachments; the default Vision data can be changed for a selected lighting device with the Edit Vision Data command.
The gobo, color, and animation properties of the instrument can either be set here, or by clicking Edit from a selected lighting device. General and attachment information can only be set from the Edit Vision Data command.
Vision must be installed to specify Vision data with the command.
To edit Vision data:
1 Select a lighting device with a Vision Fixture Mode specified from the Object Info palette.
2 Select the command.
The Vision Light dialog box opens.
► Click to show/hide the parameters
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The gel color of a lighting instrument is specified by the Color parameter in the Object Info palette or Lighting Device dialog box. Define the color by one of these methods.
• RGB values separated by commas (such as 191, 49, 26); values must be between 0 and 255
• Manufacturer color codes, by manufacturer name or abbreviation and color number (such as Gam 650, G 650, G-650, or G650)
• Name of the color as specified in the file’s color palettes (see Applying Colors)
• Web hex values prefixed by the pound sign (such as #003366)
• Combinations of two or more colors (such as R46+R10); the resultant calculated color combination displays, just as when combining actual color filters. Invalid single colors are treated as white when calculating color combinations.
Acceptable manufacturer names and abbreviations are shown in the following table.
Manufacturer |
Product Name |
Abbreviation |
---|---|---|
Rosco |
Roscolux |
R, X |
Rosco |
Supergel |
R, S, RS |
Rosco |
E-Color |
E, RE |
Rosco |
CalColor |
R, RC |
Rosco |
Cinegel |
R, RCG |
Rosco |
Cinelux |
R, RCL |
Rosco |
Storaro |
R, RSO |
Lee Filter |
Lee |
L |
Gam |
Gam |
G |
Apollo |
Apollo |
A, AP |
GoboMan |
GoboMan |
GM |
To draw a colored light beam for the lighting instrument, see Drawing Light Beam Representations.
The color setting can affect the display of the lighting device color, depending on the Spotlight preferences. See Lighting Device Setup.
Lighting devices intended for export to Vision have specific color selection requirements; see Editing Vision Data.
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Command |
Path |
---|---|
Replace Instruments |
Spotlight |
To replace an individual lighting device with another type of device:
1 Select the existing device.
2 From the Object Info palette, click Replace Lighting Device.
3 From the Resource Selector, double-click the replacement device.
To replace selected instruments with another type of instrument:
1 Select the instruments to be replaced.
2 Select the command.
The Replace Instruments dialog box opens.
3 Click Replace selected instruments.
4 Click the With list to open the Resource Selector, and double-click a resource to select it.
To replace all instruments of one type:
1 Select the command.
The Replace Instruments dialog box opens.
2 Click Replace All.
3 Click the With list to open the Resource Selector, and double-click a resource to select it.
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As instruments are placed on the light plot, the active label legend is assigned to them by default. However, the legend can be changed for a selection of instruments.
Command |
Path |
---|---|
Assign Legend to Instruments |
• Spotlight > Label Legend • Context menu |
To change the instrument label legend:
1 Select one or more instruments.
2 Select the command.
The Assign Legend to Instruments dialog box opens.
3 Select the new label legend for the instruments.
The label legend can also be changed for an individual instrument by selecting the instrument, and then selecting the legend name from the Use Legend list in the Object Info palette.
Use the Find and Modify command to quickly generate a custom selection of specific instruments and apply the new legend to the selected instruments (see Find and Modify).
Command |
Path |
---|---|
Assign 3D Legend Position to Selected |
Context menu |
The 3D Legend View selection from one lighting instrument can be copied to a selection of instruments, or all of the 3D label legend view parameters can be changed for all selected instruments. This is a convenient way of displaying the 3D label legends for all instruments according to the current 3D view.
To copy the 3D label legend view or change the 3D label legend parameters for the selection:
1 Select one or more instruments.
2 Right-click on an instrument with the desired 3D Legend View, and select the command.
The Assign 3D Label Legend Position dialog box opens. The parameters are initially set to those of the instrument that was clicked upon.
Select the check box to change the specific 3D label legend parameter, and then assign its value.
► Click to show/hide the parameters.
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Command |
Path |
---|---|
Refresh Instruments |
• Spotlight • Document context menu |
Select the command to update light position information and instrument labels to reflect any changes that have been made. This ensures that all current data is displayed; it is a good idea to select this command before printing the light plot.
Two-fers do not get updated with the instrument information when the Refresh Instruments command is selected.
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Tool |
Tool set |
---|---|
Align and Distribute Items
|
Lighting |
Lighting instruments can be automatically aligned and distributed along a specified guide line with the Align and Distribute Items tool.
To align and/or distribute instruments along a line:
1 Select the objects to be aligned or distributed.
2 Click the tool.
3 Click to define the beginning of the guide line, and click to end.
The Align and Distribute dialog box opens.
► Click to show/hide the parameters.
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Instruments can be numbered according to the hanging position automatic numbering parameters.
Other numbering options are available from the Spotlight Numbering command; see Numbering Light Plot Objects.
To automatically number the instruments on a hanging position:
1 Select the hanging position.
2 From the Object Info palette, specify the Starting Number, Increment, Numbering Direction, and, for multi-circuit instruments, the Multi-Circuit Numbering.
3 Click Auto Number.
The instruments are automatically numbered. The Unit Number in the Object Info palette of a selected lighting instrument displays its number, which can be changed to override the automatic number.
To display the numbers on the drawing, specify a label legend that includes the Unit Number in the label. See Setting Up Instrument Label Legends.
Command |
Path |
---|---|
Auto Number Positions |
Spotlight |
To automatically number all instruments assigned to a hanging position:
Select the command to globally automatically number the lighting instruments in the drawing based on the settings in each hanging position.
If hanging positions are selected when the command is activated, only the instruments on the selected hanging positions are numbered.
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Command |
Path |
---|---|
Find and Modify |
Spotlight |
Custom selection criteria can be defined to quickly and easily search for instruments, hanging positions, and accessories and to perform an action upon the search results.
To find and modify objects:
1 Select the command.
The Find and Modify dialog box opens.
2 Select the type of object to be searched and specify the changes to occur to the items found.
► Click to show/hide the parameters.
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Accessories can be inserted from the many symbols provided in symbol libraries, or created as custom symbols that you convert into accessories.
• Use the Lighting Accessory tool to select a lighting accessory object and place it on the light plot. This method is described in Inserting Accessories.
• Convert custom geometry into an accessory. This method is described in Creating an Accessory.
The accessory symbols from the libraries included with the Vectorworks Spotlight product include all the required attribute information and have the correct accessory type assigned (Accessory or Static Accessory). To create or use your own symbols, see Accessory Specifications.
Lighting instrument accessories, such as color frames, barn doors, and top hats, are placed on the same design layer as the instruments. Accessories such as color frames, barn doors, and top hats have a Device Type of Static Accessory. Accessories that require a control channel, such as color scrollers, have a Device Type of Accessory.
An instrument can have multiple accessories in the same location (most accessories are placed at the front of an instrument). It can also have several accessories in different locations. Once an accessory has been associated with an instrument, the instrument controls the accessory.
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Command |
Path |
---|---|
Convert to Accessory |
Spotlight > Object Conversion |
The Vectorworks Spotlight program provides accessory symbols; however, it is not necessary to use only the pre-defined symbols. Create an accessory out of a currently selected symbol—once the symbol is converted to an accessory, the accessory functionality is present. See Accessory Specifications for restrictions on using symbols for accessories.
To create an accessory:
1 Draw the accessory, and then convert the object to a symbol by selecting Modify > Create Symbol.
Symbols can have a separate 2D and 3D representation. The accessory object automatically uses the appropriate portion of the symbol. At a minimum, the symbol must have at least a 2D component; it also requires a 3D component to display correctly in 3D views. For information on symbols, see Criando Definições de Símbolos.
2 Select the symbol.
3 Select the lighting instrument to associate with the accessory or accessories. Only one instrument can be selected.
4 Select the command.
The selected symbol is converted into an accessory and remains inserted in the drawing. It is associated with the selected lighting instrument. The accessory properties can be changed through the Object Info palette; some of the accessory information may need to be entered.
Accessories such as color frames, barn doors, and top hats should have a Device Type of Static Accessory. Accessories that require a control channel, such as color scrollers, should have a Device Type of Accessory.
To associate an accessory with a different lighting instrument, or associate an accessory that was never properly associated, select the accessory and the instrument to associate, and then select Spotlight > Object Conversion > Convert to Accessory.
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Tool |
Tool set |
---|---|
Lighting Accessory
|
Lighting |
Use the Lighting Accessory tool to insert an existing accessory symbol. See Resource Manager.
To insert an accessory:
1 Click the tool, and then click Accessory symbol on the Tool bar. From the Resource Selector, double-click a resource to activate it.
Alternatively, from the Resource Manager either double-click the accessory symbol to insert or right-click on the accessory symbol and select Make Active from the context menu. The Lighting Accessory tool is automatically selected.
2 Click once to insert the selected accessory symbol, and then again to determine the accessory rotation. The cursor changes to a bull’s eye. Click the instrument that will be associated with the accessory.
Because the accessory is controlled by the associated instrument, the items move together. However, an accessory can be positioned on its own by selecting it and dragging.
If an accessory symbol is accidentally inserted by the Symbol Insertion tool, the accessory functionality will not be present. If correctly inserted, the Object Info palette displays “Lighting Device” (with a Device Type of Accessory or Static Accessory) for the selected accessory.
Once the Lighting Accessory tool has been selected, it remains selected so that accessories can be repeatedly inserted. To place non-instrument symbols after placing accessories, switch to the Symbol Insertion tool.
The accessory Object Info palette parameters are nearly identical to those of an instrument, because it requires many of the same parameters. The Device Type is Static Accessory or Accessory.
Entering a parameter in the accessory Object Info palette will not change the associated instrument parameters.
For more information on the Object Info palette parameters, see Lighting Device Properties.
When a lighting instrument is deleted, its associated accessory is also deleted.
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Custom symbols can be created and used in addition to the pre-defined standard symbol sets. Create an instrument, multi-circuit instrument, or accessory out of a currently selected symbol by converting it with the commands in the Spotlight menu. The symbols for conversion must have certain characteristics, as described in these topics:
• Lighting Instrument Specifications
• Multi-circuit Instrument Specifications
Special rules apply when creating a symbol to be converted to a lighting instrument.
Symbols should be hybrid (2D/3D) so that they display properly in both 2D and 3D views. At a minimum, the symbol must contain a 2D component, which must be a screen plane representation and not a 2D planar object.
Create the 2D view of the symbol using as few polygons and lines as possible. If possible, use a single polyline rather than individual line segments. All instruments should be drawn with the front of the instrument (the end which emits light) oriented towards the top of the drawing. The symbol below was created from these few constituent parts:
The line weight of the symbol is also a consideration; the instruments need to stand out when printed. The outer perimeter of the symbol should have a line weight of at least 1/2 point (7 mils). Interior details should use a lighter line weight.
The 2D representation should have a solid fill so that it obscures information under the symbol. The size of the instrument should be accurate based on the real instrument it represents. While drawing the instrument, keep the level of detail as minimal as possible. The goal is to be able to distinguish instruments from one another, not to create a detailed plan view of each instrument.
For instruments with multiple configurations, it is acceptable to use simple graphical differences to distinguish among the models. For example, use the following variations to separate the different versions of a symbol:
The 3D portion of the instrument should be drawn as if it is hung straight down (along the Z-axis) with the yoke oriented along the Y-axis. The top of the instrument should be oriented towards the top of the drawing. An easy way to generate a reasonable 3D instrument body is to sweep the 2D portion of the symbol. The segment angle of the sweep should be between 20 and 40°. See Varredura for more information.
Keep the 3D symbol simple. It should be solid. The model should be accurately sized, but without minute details like handles, grommets, fins, louvers, cords, and knobs. These items can add significantly to the rendering time required, and are not necessary to distinguish among instruments.
The 3D model should consist of three parts: the body, a yoke, and a clamp or base. Any subparts should be made into a single object or group for each of these pieces. The body represents the part of the instrument where light is emitted; the yoke connects the body to the base, and the base consists of either a base motor unit for moving lights or a clamp or other hanging device for other lights. The clamp can be imported from the symbol library provided with the Spotlight program. Place a 3D locus within the body of the instrument.
All the parts should be aligned as shown; the yoke rotates about the Z-axis, and the body rotates at the height of the locus point.
Align the 2D and 3D views so that the hanging points of both versions line up.
The insertion point of the 2D/3D hybrid symbol in Top/Plan view should represent the hanging location of the instrument. The 3D insertion point should be the hanging point (center of the clamp or base).
Create the symbol as described in Criando Definições de Símbolos.
Attach the Parts record to each of the three pieces of the 3D instrument model: body, yoke, and base or clamp.
To attach the Parts record:
1 From the Resource Manager, locate a Parts record from one of the instrument library files included with the Vectorworks Spotlight program, and drag it to the active file. Alternatively, right-click on the record, and select Import from the context menu.
2 Select the new symbol, and select Modify > Edit Symbol.
3 In the Edit Symbol window, select the body, yoke, or base/clamp.
4 Click the Data tab in the Object Info palette. Click Attach Record to open the Resource Selector, and double-click the Parts record to attach it.
5 Select the Parts record, and select the appropriate body part (base, yoke, or body) from the record fields.
6 Repeat steps 3 through 5 for each of the three parts of the instrument model.
7 Click Exit Symbol at the upper right corner of the window to return to the drawing.
Attach the Light Info record to the lighting instrument symbol, with field names that match the names of the fields in the instrument object. This record format is required. Not all the fields are required, but the desired fields for the instrument object to read should be included. Filling the instrument type field with the manufacturer’s name and model name for the particular instrument is recommended.
The Light Info M record provides metric measurements of the weight and frame size of the instrument object. This record format is additionally needed for instruments that could be used in both imperial and metric drawings.
To attach the light info record:
1 From the Resource Manager, locate the Light Info Record and Light Info Record M from one of the instrument library files included with the Spotlight program, and drag them to the active file. Alternatively, right-click on the records, and select Import from the context menu.
2 Select the new symbol, and select Modify > Edit Symbol.
3 In the Edit Symbol window, click an empty location so that nothing is selected.
4 Click the Data tab in the Object Info palette. Click Attach Record to open the Resource Selector, and double-click the Light Info Record to attach it to the symbol. Select the record format from the list, and enter its record information.
The Candlepower, Beam Angle, and Field Angle parameters affect the photometric grid and photometer object calculations. The Beam Angle and Field Angle parameters affect the Draw Beam feature.
Normally, do not include text labels with the instrument, as these are handled by the instrument object. An exception can be made to distinguish different models or lamps of an instrument. For example, create three versions of a single PAR64 symbol by adding MFL, WFL, and NSP text blocks.
Symbols should be named with the model name of the lighting instrument.
5 Repeat step 4 to attach and edit the Light Info Record M.
6 Turn the lighting instrument’s light on in the Visualization palette to include a spot light as part of the lighting instrument. While editing the symbol, the spot light can be added, and accurate lighting information specified with the parameters in Use Emitter. See Adding Light Sources for information on adding a spot light and setting accurate lighting parameters.
7 Click Exit Symbol at the upper right corner of the window to return to the drawing.
As an alternative to the process of manually editing the symbol definition to attach the Light Info (and/or Light Info M) record, use the Lighting Symbol Maintenance command as described in Lighting Symbol Maintenance. Add the symbol by clicking New, and the Light Info record is automatically attached to it. Once in the maintenance list, the record data can be easily edited.
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Multi-circuit instruments represent a special case of the instrument object. Each symbol drawn should represent a single element of the multi-circuit instrument. An instrument that is at the end of the multi-circuit strip should look different from the instruments that are in the center. Place the number of symbols required to create the multi-circuit instrument. For example, place four symbols (two ends and two middle) to create a four-circuit cyc unit.
The multi-circuit symbol must consist only of other symbols to be properly inserted as a multi-circuit instrument. Otherwise, the Lighting Instrument tool treats it as a single circuit instrument.
Attach the light info record to the individual instruments within the multi-circuit unit by the same method as for an individual lighting instrument.
The multi-circuit lighting device focuses in 3D in the same way as individual lighting devices (see Lighting Instrument Specifications). The yoke is created from portions of the individual instrument symbols. The 3D locus, placed within the container multi-circuit symbol, is used as a common rotation axis for the entire multi-circuit unit.
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The accessory symbol should be a 2D/3D hybrid object. At a minimum, the symbol must contain a 2D screen representation. Keep the accessory representation as simple as possible to reduce rendering time.
The 3D portion of the accessory should be drawn as if it is hung straight down (along the Z-axis). The top of the accessory should be oriented towards the top of the drawing. 3D geometry should be drawn below the Z-axis to properly align with the front of the lighting instrument.
The Object Info palette for accessories and lighting instruments looks identical, but the Device Type differs for accessories (Accessory or Static Accessory).
Accessories should have a record attached for storing the default accessory values. The record should not contain fields that vary from instance to instance of an accessory. For example, do not add a Color Scroller channel field value unless that channel is used by all the color scrollers in the file.
The attached record should consist of the following fields:
Field |
Description |
---|---|
Instrument type |
Accessory name; this can be a specific manufacturer’s model name or number, or a generic name for the accessory, such as 6” Top Hat |
Accessory type |
Generic accessory category; in some cases, this can be similar, or identical to the instrument type (example accessory types include Top Hat, Barn Door, Color Scroller, Gobo Rotator, and Color Frame) |
Wattage |
Amount of power consumed by the accessory |
Weight |
Accessory weight |
Other |
Add fields as desired; these fields are read into the Lighting Device object if the field name in the accessory record matches the field name of the Lighting Device object |
A Parts record is not required for an accessory.
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Tool |
Tool set |
---|---|
Ganging
|
Lighting |
Two-fers gang two or more instruments together on one circuit, dimmer, channel, or dimmer and channel.
The ganging field parameter values should match. If not, the values from the first selected instrument are used.
To gang two or more instruments:
1 Click the tool, and then click Preferences to set the default tool preferences, if desired.
2 Click the first, and then the second, instrument to be ganged together. If more than two instruments are to be ganged together, continue clicking on each instrument in succession.
3 Click to set the offset distance of the two-fer label.
If the field values of the instruments do not match, confirm that this is acceptable in the Notice dialog box which opens.
The properties of a two-fer are displayed, and can be edited, from the Object Info palette.
► Click to show/hide the parameters.
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