Organizando Seu Desenho

The Vectorworks software provides a variety of strategies to organize your drawing. When used in combination, these organizational elements, which can be created and managed in “A Janela de Diálogo Organização” na página 151, make it easy to focus on the parts of the drawing you need to draw, view, share, and present.

  Design layers are comparable to the sheets of vellum that are used for hand-drafting; each item belongs to a layer in the same way that a hand-drafted item belongs to its vellum sheet.

  Classes span the design layers and allow you to control the attributes and visibility of objects across multiple layers.

  Sheet layers are created for the presentation of a finalized project and can contain viewports, title blocks, notes and other annotations.

  Viewports use a combination of visible, grayed, and/or hidden design layers and classes to display detail, section, or rendered final views of a drawing for presentation.

  Saved views store one or more aspects of the current display, such as the view, zoom, and layer and class visibility settings, so you can instantly return to a view.

  References allow you to use drawing elements from another file in the current file; when a referenced item in the master file changes, the changes are reflected in the target file.

  Stories, available in the Vectorworks Architect product, associate building stories with design layers to organize and control architectural drawing elements.

Design Layer and Class Structure

The basic building blocks of any drawing are an effective design layer and class structure and a system for assigning objects to the appropriate layers and classes. The design layer contains the object, while the class determines the object’s appearance. Each drawing object is assigned to one layer and one class.

Setting up the design layers and classes at the beginning of a project is recommended, so that objects can be assigned to appropriate layers and classes as they are created. Layer and class structures can be saved in a template for use in future files (see Creating Templates).

Both design layers and classes can be used to establish the visibility of objects. The currently active design layer and active class are visible; other design layers and classes can be set to be visible, invisible, or grayed. Once an effective layer and class system is established, you can select the appropriate layers and classes for display, selection, drawing, sharing, printing, and presenting. This allows a single file to be used for many purposes.

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Concept: Layers Overview

Concept: Classes Overview

Setting Up the Building Structure with Stories

Layer, Class, and Viewport Standards

Saved Views

Setting Visibility with Class and Design Layer Options

Setting Visibilities in the Organization Dialog Box

The Navigation Palette

Project Sharing

Workgroups and Referencing

A Janela de Diálogo Organização

Crie e gerencie os elementos estruturais de desenho (camadas de projeto, camadas de folha, classes, viewports e vistas) usando a janela de diálogo Organização. Esta janela possui funções especializadas para organizar e selecionar itens em listas. Veja “Funcionalidade da Caixa de Listagem” na página 41.

Para usar a janela de diálogo Organização:

1.Selecione Organizar > Organização. Alternativamente clique em Classes ou Camadas na Barra de Visualização, ou selec   ione Editar Vista no menu de Vistas Salvas também na Barra de Visualização.

A janela de diálogo Organização aparecerá.

2. Selecione a aba apropriada para o elemento estrutural do Vectorworks que deseja criar ou editar: Classes, Camadas de Projeto, Camadas de Folhas, Viewports,Vistas Salvas ou Referencias

No Vectorworks Architect, a aba Andares também está disponível; veja “Creating and Managing Stories” na página 169.

3.No topo da janela, selecione a opção desejada de visualização dos parâmetros: Detalhes ou Visibilidade.

De uma forma geral, a opção de visualização Detalhes mostra o estado de cada elemento, e permite controlar a visibilidade das classes e camadas na área de desenho; a opção Visibilidade permite controlar a visibilidade de classes e camadas tanto em viewports como em vistas salvas.

4.Botões na parte inferior de cada guia fornecem criação e funções de gestão. Como alternativa, o botão direito do mouse (Windows) ou Ctrl + clique (Macintosh) em um item da lista para exibir um menu de contexto, que tem a maioria das mesmas funções que os botões da guia.

Aba Classes

Se uma descrição foi definida para a classe, ela é exibida em uma dica de tela quando você posicionar o cursor sobre o nome da classe. No Windows, clique na seta para divulgação na ponta da tela para recolher ou expandir.

Clique para mostrar / ocultar os botões.

Aba Camada de Projeto

Os nomes da camadas de projeto referenciados são exibir em itálico. Se uma descrição foi inserida para a camada de design, ela é exibida em uma dica de tela quando você posicionar o cursor sobre o nome da camada. Se a camada é referenciada, a dica de tela também exibe o nome da camada completo e o nome do arquivo de origem. No Windows, clique na seta para divulgação na ponta da tela para recolher ou expandir.

Clique para mostrar / ocultar os botões.

Aba Andares

Se uma descrição foi definida para a camada de projeto, ela é exibida em uma dica de tela quando você posicionar o cursor sobre o nome da classe. No Windows, clique na seta para divulgação na ponta da tela para recolher ou expandir.

Clique para mostrar / ocultar os botões.

Aba Viewports

Clique para mostrar / ocultar os botões.

Aba Vistas Salvas

Clique para mostrar / ocultar os botões.

Aba Referências

Clique para mostrar / ocultar os botões.

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Organizando o Desenho

Administrando Camadas

Classes

Saved Views

Grupos de Trabalho e Referenciamento

Exibindo Classes em Ordem Hierárquica

Na janela Organização e na paleta Navegação (requer Design Series) as classes com nomes compostos separados por um traço (como por exemplo Walls-Ext) podem ser exibidas em ordem hierárquica (em até quatro níveis) da mesma forma como são exibidas nos menus Classes. Cada nível de classe terá um cabeçalho de grupo no nível superior quando este for exibido em ordem hierárquica. Algumas opções estarão disponíveis para controlar a exibição hierárquica das classes em vários níveis.

Para ativar / desativar a exibição ordem hierárquica em menus pop-up em todo software Vectorworks:

  Na guia Sessão da caixa de diálogo Preferências Vectorworks, selecionar / desmarcar classes de exibição em menus pop-up hierarquicamente para alternar entre a visualização hierárquica e não hierárquica. Esta definição controla todos os menus pop-up de todo o software.

Para ativar a exibição hierárquica:

 Na aba Classes da janela Organização, clique no botão alternar no canto inferior direito ou selecione a opção Exibição Hierárquica para alternar entre as exibições hierárquica e não-hierárquica, com os itens expandidos ou recolhidos conforme a sua última exibição.

  Na paleta Navegação (requer Design Series) selecione a opção Exibição Hierárquica no menu de contexto para alternar entre as exibições hierárquica e não-hierárquica, com os itens expandidos ou recolhidos conforme a sua última exibição.

Org_Hierarch_dlg.png 

Ao exibir as classes em ordem hierárquica, a ordenação não estará disponível.

Para expandir ou minimizar um único cabeçalho de grupo de classe na exibição em ordem hierárquica:

 Clique na seta de expansão à esquerda do cabeçalho de grupo de classe

 Dê um duplo clique no cabeçalho de grupo de classe

Para expandir todas as classes no arquivo ou para minimizar a lista para somente as classes de nível superior (aquelas sem o traço no nome) e exibir os cabeçalhos de grupo de classe na exibição de ordem hierárquica:

 Clique segurando Shift e Option (Macintosh) ou segurando Shift e Alt (Windows) na seta de expansão à esquerda do cabeçalho de grupo de classe

 Dê um duplo clique segurando Shift e Option (Macintosh) ou segurando Shift e Alt (Windows) no cabeçalho de grupo de classe

Os comandos Expandir Todos e Minimizar Todos realizam as mesmas funções.

Para expandir ou minimizar todos os subgrupos de classes na ordem de exibição hierárquica:

 Clique segurando Option (Macintosh) ou segurando Alt (Windows) na seta de expansão à esquerda do cabeçalho de grupo de classe

 Dê um duplo clique segurando Option (Macintosh) ou segurando Alt (Windows) no cabeçalho de grupo de classe

Para gerenciar as opções de visibilidade na ordem de exibição hierárquica:

 Se todos os subníveis de classe tiverem as mesmas opções de visibilidade, então o cabeçalho de grupo de classe também terá a mesma opção de visibilidade. Caso contrário, a coluna Visibilidade ficará em branco para o cabeçalho de grupo de classe

 Atribua ou altere a opção de visibilidade usando a coluna Visibilidade do cabeçalho de grupo de classe, e os subníveis irão herdar as opções de visibilidade

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A Janela de Diálogo Organização

Classes

Funcionalidade da Caixa de Listagem

Importando Estrutura de Desenho a partir de Standards ou Outros Arquivos

Aspectos específicos da estrutura de desenho (classes, camadas de folhas, e camadas de projeto) podem ser importados de um ou mais arquivos existentes. Os arquivos de onde se importam os dados podem ser arquivos padrão fornecidos com o Vectorworks, ou outros arquivos que você tenha criado com o Vectorworks.

Os arquivos gabarito (formato .sta) são localizados na pasta Standards (dentro de [Vectorworks]/Libraries/Defaults). Os padrões de camadas usam apenas nomes aprovados e ajustes de classes para aplicações específicas. Classes ou camada personalizadas podem ser criadas em um documento em branco e então salvas para um arquivo .sta na pasta Standards. Uma vez colocados na pasta Standards, estas novas camadas ou classes tornam-se parte da lista de Standards e são disponíveis quando novas camadas ou classes são criadas.

Caso algum de seus arquivos de trabalhos torne-se corrompido, um método possível de recuperação é o de importar os dados em um novo arquivo. Crie um novo arquivo e então importe as classes, camadas de folha, e camadas de projeto (e opcionalmente, objetos de camadas de projeto) a partir do arquivo original se necessário.

Para importar estruturas de desenho, use a janela de Organização para criar uma nova classe, camadas de folha, ou camadas de projeto. Ao contrário de criar um novo item, entretanto, selecione a opção Importar. Selecione o arquivo do qual importar a estrutura, e então selecione as classes e camadas específicas que deseja importar do arquivo. Para camadas de projeto, selecione se deseja importar objetos na camada também.

Veja “Criando Camadas” na página 158 e “Creating Classes” na página 173 para detalhes.

Administrando Camadas

O software Vectorworks faz uma distinção entre dois tipos de camadas, cada uma com seu próprio propósito:

  Camadas de Projeto são usados para desenhar os modelos dos projetos. Eles contêm os itens de desenho e pode ser empilhado, escondido, escalado, e reordenadas.

  Camadas de Folhas são usados para criar uma versão de apresentação do desenho finalizado. Isso pode incluir janelas de exibição, blocos de títulos, notas e outras anotações. Camadas de folhas estão sempre em uma escala de 1:1, Apenas Ativa e definir a vista topo/planta (veja “Creating Sheet Layer Viewports” na página 1782).

Camadas de projeto exibem com uma borda fina cinza (quando a página é exibida de frente), ao contrário de camadas de folha, que têm uma ampla margem cinzenta que representa a área da margem de impressão. Isto torna mais fácil distinguir os tipos de camada

Sobreponha as camadas de projeto em qualquer ordem, ou temporariamente esconda alguns deles. Reordene as camadas, para mover todos os objetos contidos em cada camada para outra posição, sem ter que modificar a posição dos objetos ou seu alinhamento um com outro.

Structure00003.jpg 

No Vectorworks, o papel transparente é eletrônico, permitindo a você fazer muito mais com ele. Para começar, você pode definir uma distância (altura) entre as camadas, ao invés de colocá-las uma em cima da outra. Com as capacidades de modelagem 3D do Vectorworks, você pode usar essas camadas para criar modelos 3D mais complexos. Por exemplo, se você desenhar o primeiro e segundo pisos, telhado e subsolo de uma casa (cada um em sua própria camada) você pode não apenas imprimir o desenho em planta 2D de cada uma das camadas, mas também associar as camadas de desenho umas às outras. Juntas, elas criarão um modelo completo em 3D de sua casa. Use viewports para mostrar diversas vistas do projeto final, tanto em camadas de projetos (Design Series requirido) ou em camadas de folhas. A camada original permanece inalterada.

As camadas também possuem muitos outros usos. Mova elementos entre camadas de projeto, ou mude a escala de uma camada, criando instantaneamente um detalhe de uma área do desenho sem a necessidade de redesenho. Crie camadas de projeto com objetos que deverão sempre ser mostrados, ou ainda camadas que possuem objetos que devem ser visualizados apenas em momentos específicos. Controle a visibilidade das camadas de projeto para limitar a necessidade de criação de novos objetos.

 Structure00006.jpg

  Design layers, as well as design layer viewports (Vectorworks Design Series required), can be displayed at different drawing scales, for the display of all aspects of a project plan from the site model to the details.

  Design layers can be viewed in 3D. For example, if the first floor, second floor, basement, and roof of a house are each placed in its own design layer, not only can the 2D drafting plan be printed for any one of those layers, but the design layers can be viewed together in 3D, creating a model of a fully formed house.

  Viewports can be used to display several views of the finished design, either on design layers (Vectorworks Design Series required) or on sheet layers. A building can be viewed in Plan view in one viewport and in an elevation or perspective view in another. The original design layers remain unchanged.

  You can reference specific design layers that exist in another Vectorworks file, with all of the classes and resources used in those layers, as well as any resources from the referenced file. When a referenced item in the master file changes, the changes are reflected in the target file. See Concept: Layer Referencing.

  In the Vectorworks Architect program, design layers can optionally be associated with stories that contain objects; stories define absolute elevations in the building model, while layers can be set at an elevation relative to the story. This method of organizing a file makes it much easier to manage a building’s layers and certain associated objects like walls and columns. See “Setting Up the Building Structure with Stories” na página 167.

  The Vectorworks Architect program allows a cut plane elevation to be specified for a design layer. When the cut plane is enabled for the layer, the auto hybrid objects, the structural members, the walls and curtain walls (including the objects, like windows, that are within the walls), and the wall features all display with their cut plane appearance, which is set by class or specified in the object settings.

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Criando Camadas

Atribuindo Objetos para Classes e Camadas

Definindo Propriedades da Camada de Projeto

Setting the Active Layer

Setting Sheet Layer Properties

Setting Class and Design Layer Options

Setting Visibilities in the Organization Dialog Box

The Visibility Tool

Organizando o Desenho

Criando Camadas

Quando um novo desenho é criado, ele automaticamente contém uma camada de projeto vazia com o nome de “Camada de Projeto-1”. Adicione camadas de projeto ao desenho conforme necessitar para organizá-lo. Adicione camadas de folhas conforme necessário para a apresentação do desenho. Crie novas camadas, projeto e camadas de folha, ou importe-as (e, opcionalmente, os objetos que elas contém) de outros arquivos do Vectorworks (da mesma versão) ou ainda de arquivos gabaritos. No Vectorworks Design Series, crie um viewports de camada de projeto para referenciar camadas de projeto de outros arquivos sem ter que importá-los.

layers_button.png 

Para criar uma nova camada:

1. Para uma maior conveniência, você poderá criar novas camadas a partir de diversos lugares no Vectorworks.

2. A janela Nova Camada de Projeto ou Nova Camada de Folha irá se abrir. Crie ou importe uma nova camada e suas propiedades de um arquivo padrão ou existente nos arquivos do Vectorworks.

Clique para mostrar / ocultar os parâmetros.

3.Clique OK para criar a(s) nova(s) camada(s) de projeto ou camada(s) de folha.

As camadas irão aparecer na lista de camadas na janela de Organização, e também na lista de camadas na Barra de Visualização.

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Definindo Propriedades da Camada de Projeto

Setting Sheet Layer Properties

Atribuindo Objetos para Classes e Camadas

Setting Class and Design Layer Options

Setting Visibilities in the Organization Dialog Box

The Visibility Tool

Administrando Camadas

Setting the Active Layer

There are several ways to change the active design layer or sheet layer.

To be able to add, remove, or edit objects on a design layer, either the layer must be active or the layer options must be set to allow modifications to other layers (see “Setting Class and Design Layer Options” na página 188).

Setting the Active Layer in the Organization Dialog Box

To set the active layer:

1. From the Organization dialog box, in Details view, select the Design Layers tab or the Sheet Layers tab.

The active layer is indicated by a check mark to the left of the Design Layer Name or Sheet Number. The layer also is highlighted in bold text.

2. To make a different layer active, click the column to the left of its name/number.

3. Click OK.

The dialog box closes and the active layer displays.

Setting the Active Layer in the View Bar

To set the active layer:

1. Click the Layers list on the View bar to display a list of all of the sheet layers (top section) and design layers (bottom section) in the drawing.

On Mac, the active layer is indicated by a check mark; on Windows, the layer is highlighted in bold text.

2. Click the layer to be activated.

The layers list closes and the active layer displays.

ActiveLayer1.png 

DesignSeries.pngSetting the Active Layer in the Navigation Palette

To set the active layer:

1. From the Navigation palette, select the Design Layers tab or the Sheet Layers tab.

The active layer is indicated by a check mark to the left of the Design Layer Name or Sheet Number. The layer also is highlighted in bold text.

2. To make a different layer active, click the column to the left of its name/number.

Alternatively, Right-click (Windows) or Ctrl-click (Mac) on the layer to be activated and select Activate from the context menu.

Setting the Active Layer Using the Shortcut Keys

If there is a small number of layers, switch among layers with the Switch active layer/class shortcut key combination specified in Vectorworks preferences (see “Aba Edição” na página 47). This selects a layer by moving up or down through the layer list one layer at a time.

Setting the Active Design Layer in the Document Context Menu

If multiple design layers are set to be visible, and the layer options are set to show those other layers, the drawing area may display objects that are on non-active layers. Use the Activate Layer command to make the layer of one of these objects active.

The Force Select command on the document context menu also changes the active class and layer (if necessary), and selects the clicked object.

To set the active design layer:

1. In the drawing area, right-click (Windows) or Ctrl-click (Mac) a visible object on a non-active design layer.

2. From the document context menu, select Activate Layer.

The object’s layer becomes active.

Structure00009.jpg 

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Definindo Propriedades da Camada de Projeto

Setting Sheet Layer Properties

Definindo Propriedades da Camada de Projeto

Uma vez criadas, as camadas de projeto passam a ser listadas na aba Camadas de Projeto da janela Organização, onde diversas propriedades podem ser definidas e editadas.

layers_button00012.png 

Para editar as camadas:

1.Selecione Organizar > Organização.

A janela de Organização irá abrir.

2. Selecione a aba Camadas de Projeto.

Uma lista das camadas atuais do desenho serão exibidas em sua ordem de empilhamento. Dependendo de qual opção de visualização for selecionada na parte superior da janela de diálogo, tanto detalhes como visibilidades do display de camadas do projeto. A ordem de empilhamento, visibilidade da área do desenho, e a camada ativa podem ser alteradas na exibição de detalhes. A visibilidade de camadas nas viewports e vistas salvas pode ser alteradas na vista Visibilidades.

No produto Vectorworks Architect, Detalhamento da vista inclui os andares e seus níveis para cada camada que esteja associada a um andar de um nível.

Camadas que são importadas de outro arquivo com referenciamento de camada importada em itálico. Posicione o cursor sobre o nome da camada para exibir uma dica de tela com o nome da camada completo e o nome do arquivo de origem.

3. Para alterar outras propriedades da camada, selecione uma ou mais camadas e clique em Editar para abrir a janela de diálogo Editar Camadas de Projeto.

Clique para mostrar/ocultar os parâmetros.

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Definindo a Opacidade da Camada de Projeto

Setting the Design Layer Transfer Mode

Criando Camadas de Fundo

Setting the Design Layer Color

Setting Up the Building Structure with Stories

Alterando a Ordem de Sobreposição da Camada de Projeto

Camadas de Projetos são visualizadas e impressas na "Ordem de Sobreposição," de cima para baixo na janela de diálogo de configuração de Camadas. Inicialmente, as camadas são "sobrepostas" na ordem em que são criadas, mas a sua ordem pode ser alterada a qualquer momento.

Alterar a ordem de sobreposição das camadas de projeto:

1. Na janela de diálogo Organização, selecione a aba Camadas de Projeto na exibição de Detalhes para ver a ordem de sobreposição recente. A coluna # à direita do nome da camada indica a posição atual da camada na pilha, com 1 sendo a camada superior.

2. Use um dos seguintes métodos para alterar a ordem de sobreposição da camada:

       A coluna # deve ser a coluna de classificação atual para alterar a ordem de sobreposição; Se a lista não estiver ordenada por ordem de sobreposição, clique no # título da coluna para alterá-lo. Em seguida, clique na coluna # da(s) camada(s) a serem movidas e arraste-a para cima ou para baixo na lista. Uma linha horizontal indica onde a(s) camada(s) serão inserida(s) na ordem atual.

       Selecione a(s) camada(s) para mover, e clique em Editar (ou clique duas vezes em uma linha da camada) para abrir a janela de diálogo Editar Camadas de Projeto. No campo ordem de sobreposição, introduza um número para a nova posição de ordem de sobreposição da(s) camada(s). Clique em OK para aceitar as alterações.

3. A aba Camadas de Projeto exibe a nova ordem de sobreposição. Clique em OK para fechar a janela de diálogo Organização e salvar as alterações.

LayerOrder1.png 

Definindo a Opacidade da Camada de Projeto

Este recurso está disponível em todos os sistemas Mac, em sistemas Windows apenas quando a preferência GDI + imagem está habilitada. (Veja "Preferências de Exibição Vectorworks" na página 48 para obter informações sobre como definir essa preferência.) Camadas de Projeto têm uma configuração que controla a transparência de objetos da camada que sobrepõem objetos visíveis em outra camada. Um valor de opacidade de 100% significa que nada abaixo da camada ativa é visível. Diminuir o valor de opacidade para aumentar a transparência dos objetos na camada.

Para definir a Opacidade de uma Camada de Projeto:

1. Na janela de diálogo Organização, selecione a aba Camadas de Projeto. Selecione uma ou mais camadas, e em seguida, clique em Editar.

A janela de diálogo Editar Camadas de Projeto é exibida.

2. Arraste o controle deslizante Opacidade para a esquerda para aumentar a transparência, ou digite um percentual de opacidade (0-100) na caixa à direita do controle deslizante.

3. Clique em OK para fechar a janela de diálogo Editar Camadas de Projeto e clique em OK novamente para fechar a janela de diálogo Organização.

Objetos individuais também podem ter uma porcentagem de opacidade aplicada, veja “Atributos de Opacidade” na página 1098.

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Setting the Design Layer Transfer Mode

Setting the Design Layer Transfer Mode

This feature is only available on Windows systems. When the GDI+ imaging preference is disabled, design layers have a setting that controls the display of layer objects that overlap visible objects in another layer. (See “Aba de Visualização” na página 48 for information about setting this preference.)

To set the transfer mode for a design layer:

1. From the Organization dialog box, select the Design Layers tab. Select one or several layers, and then click Edit.

The Edit Design Layers dialog box opens.

2. Select the desired Transfer Mode from the list. Click OK to close the Edit Design Layers dialog box, and then click OK again to close the Organization dialog box.

Mode

Description

Paint

Makes objects in the new layer solid, obscuring objects in layers stacked below it (this is the default setting)

paint.png 

Overlay

Makes it so objects in the new layer do not obscure stacked layers

overlay.png 

Invert

Makes a reversed, or photo-negative image display when an object in the new layer overlaps an object in another layer

invert.png 

Erase

Makes objects in the new layer display all foreground patterns as white and all background patterns as transparent

erase.png 

Not Paint

 

Makes objects in the new layer solid and inverts any areas that overlap objects in stacked layers

notpaint.png 

Not Overlay

Makes objects in the new layer transparent and inverts layer colors

notoverlay.png 

Not Invert

Makes objects in the new layer transparent and converts any black pixels from overlapping areas to white and white pixels to transparent

notinvert.png 

Not Erase

Makes objects in the new layer transparent and converts any white pixels from overlapping areas to black and black pixels to transparent

noterase.png 

Most printer devices do not support all of these modes, especially PostScript printers and vector devices such as pen plotters. The Rasterize print output option may produce the best results for certain transfer modes. The use of color in transfer modes may produce color blending.

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Definindo a Opacidade da Camada de Projeto

Imprimindo um Arquivo

Setting the Design Layer Color

The fill and pen color of objects that are drawn on or moved to a design layer can be controlled by the color settings of the design layer. The Use layer colors setting in the Document Preferences dialog box must be turned on (see “Aba Visualização” na página 57).

These settings are overridden by the Black and white only option in the Document Preferences dialog box, even with the Use layer colors option selected.

To control the color of objects by their design layers:

1. From the Organization dialog box, select the Design Layers tab. Select one or several layers, and then click Edit.

The Edit Design Layers dialog box opens.

2. Click Colors.

The Color Defaults for Layer dialog box opens.

3. For both the fill and pen, set the Foreground and Background colors by clicking the appropriate list and selecting a color from the main Color Menu dialog box. A preview example is shown at the bottom of the dialog box.

The fill background color controls the appearance of objects with a solid fill.

4. Click OK.

When the Use layer colors preference is selected, all objects on the layer are drawn with the specified colors.

Viewports have separate control of layer color (see “Advanced Sheet Layer Viewport Properties” na página 1638).

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Aplicando Cores

Setting Sheet Layer Properties

Once created, the sheet layers display on the Sheet Layers tab of the Organization dialog box, where various layer properties can be set and edited.

Sheet layers are always at a 1:1 scale, Active Only, and set to Top/Plan view.

layers_button00015.png 

To edit sheet layers:

1. Select Tools > Organization. Alternatively, click the Layers button on the View bar.

The Organization dialog box opens.

2. Select the Sheet Layers tab and the Details view.

The Sheet Layers tab opens, with a list of the current layers in the drawing. The layer stacking order and the active layer can be changed in Details view. Visibilities view does not apply to sheet layers.

3. To change layer properties, select one or more layers and click Edit to open the Edit Sheet Layers dialog box.

Click to show/hide the parameters.

Changing the Sheet Layer Stacking Order

Sheet layers are viewed and printed in “stacking order,” the top-to-bottom order in the Organization dialog box. Initially, layers are “stacked” in the order in which they are created, but their order can be changed at any time.

To change the stacking order of sheet layers:

1. From the Organization dialog box, select the Sheet Layers tab in Details view to see the current stacking order. The # column to the right of the sheet title indicates the layer’s current position in the stack, with 1 being the top layer.

2. Use one of the following methods to change the layer stacking order:

       The # column must be the current sorting column to change the stacking order; if the list is not currently sorted by stacking order, click the # column heading to change it. Then click the # column of the layer(s) to be moved, and drag it up or down the list. A horizontal line indicates where the layer(s) will be inserted in the current order.

       Select the layer(s) to move, and then click Edit (or double-click a layer row) to open the Edit Sheet Layers dialog box. In the Stacking Order field, enter the number for the new stacking order position of the layer(s). Click OK to accept the changes.

3. The Sheet Layers tab displays the new stacking order. Click OK to close the Organization dialog box and save the changes.

SheetOrder1.png 

DesignSeries00018.pngSetting Up the Building Structure with Stories

The Vectorworks Architect product includes an additional document structural feature called stories. Stories define absolute elevations for the various floors of a building, and allow architects to manage defined story levels within those floors for construction elements like slabs, finish floors, and ceilings. The levels in a story have a Z height relative to the story; the story controls their absolute elevation, and if the story elevation changes, the levels and certain objects that are associated with them automatically change their elevation or boundaries along with the story.

Story levels can be optionally associated with a layer that contains objects (such as furniture, fixtures, and walls). To add objects to a story, at least one layer is required. The story levels that make up a story act as a top or bottom constraint for special “bounded” objects. These bounded objects can be defined at their boundaries by the levels that make up a story, such as a slab or a ceiling. For example, an exterior wall (or one of its components) can extend from the top of the slab on one story to the top of a slab on the story above it. Slabs, walls, wall components, curtain walls, spaces, stairs, escalators, columns, and pilasters can be set according to a top and bottom boundary layer; the location of these boundaries is controlled by the elevation of the level and ultimately by the story elevation. Both walls and slabs can have their dynamic height information set and saved in a wall or slab style, so they can automatically take on their defined height condition. This method of using bounded objects allows flexibility and accuracy when defining a model, from the early to the final stages of design.

Begin project setup by creating the stories and their associated levels. Stories are created and managed from the Organization dialog box; either pre-defined standards or custom standards can be used. As the stories are added, any associated design layers are also created according to story level definitions. Finally, associate the applicable objects to the story level at the object’s top and bottom boundaries, creating a cohesive model that is structured and controlled by its building stories.

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Default Story Levels

Creating and Managing Stories

Organizando o Desenho

A Janela de Diálogo Organização

DesignSeries00019.pngDefault Story Levels

In the Vectorworks Architect product, stories contain levels with names and parameters defined by standards. When a story has a level, it can be used as a potential boundary for objects in its story (such as walls, slabs, and so on) or for the story above or below it. You can select the automatically defined levels when creating a story, or create customized levels by defining the default story levels before creating the stories. Certain projects may require custom level types, which can also be set up in advance.

To create or edit default story levels:

1. Select Tools > Organization to open the Organization dialog box. Click the Stories tab.

The functionality of the Organization dialog box is described in “A Janela de Diálogo Organização” na página 151.

2. Click Default Story Levels.

The Default Story Levels dialog box opens, listing the currently defined default levels, their elevations (offset from the story elevation), and any associated layer names.

3. Click New to create a new default story level, or Edit to modify the currently selected default level.

The New Default Story Level or Edit Default Story level dialog box opens.

Click to show/hide the parameters.

4. By default, several level types are available, such as slab, finish floor, and ceiling; default story level types are provided as default content (see “Resource Libraries” na página 215). To create a custom level type, select New Level Type from the Level Type list.

The New Level Type dialog box opens. Enter the name of the new type of level.

5. Click OK to return to the New/Edit Default Story Level dialog box.

6. Once the default story level has been defined or modified, click OK to return to the Default Story Levels dialog box.

7. Once the default story levels in the list have been defined or modified, click OK to return to the Organization dialog box.

Stories can now be created. They will use the default information specified to create the levels associated with the stories.

Managing Level Types

Available story levels can be managed from the Organization dialog box.

To manage available level types:

1. Select Tools > Organization to open the Organization dialog box. Click the Design Layers tab.

2. Click Level Types.

The Level Types dialog box opens. Specify the level types that are available by default when creating stories.

Click to show/hide the parameters.

3. Click OK.

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Creating and Managing Stories

A Janela de Diálogo Organização

Standard Viewports

Standard Naming

DesignSeries00020.pngCreating and Managing Stories

Project setup in the Vectorworks Architect product begins with creating stories and specifying their associated story levels. The Stories tab of the Organization dialog box allows stories to be created and managed. Stories can also be created when creating or editing design layers with options that display only when the Vectorworks Architect product is installed. See “Definindo Propriedades da Camada de Projeto” na página 161.

To create and manage stories from the Organization dialog box:

1. Select Tools > Organization to open the Organization dialog box. Click the Stories tab.

The functionality of the Organization dialog box is described in “A Janela de Diálogo Organização” na página 151.

2. Visibilities view displays a list of story names. From the top of the dialog box, select Details view.

3. On the left, the stories are listed, along with the story’s prefix or suffix, and elevation. On the right, an interactive diagram displays the stories and associated layers that make up the building model.

Story_org.png 

Click to show/hide the parameters.

4. Click New to create a new story, or Edit to modify the currently selected story.

The New Story or Edit Story dialog box opens. Specify the name, elevation, prefix or suffix for any layers to be created, and associated levels. To add objects to a story, at least one layer is required.

Click to show/hide the parameters.

5. If changing the elevation of a story from the Edit Story dialog box, the Change Story Elevation dialog box opens to determine how to adjust the story and the stories around it. If not changing the story elevation, proceed to Step 7.

Click to show/hide the parameters.

6. Click OK to return to the Edit Story dialog box.

7. When the story settings have been made, click OK to return to the Organization dialog box.

The stories, once set up with associated levels and any layers with layer-defined objects, define the building model. On the Design Layers tab of the Organization dialog box, listed layers that are associated with levels display their story, level type, elevation, and default wall height.

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Organizando o Desenho

Default Story Levels

Standard Viewports

Standard Naming

Classes

In addition to design layers, classes are a powerful way to organize the elements in a drawing project according to category. This allows the objects to be viewed, changed, and tracked as a group. Because classes work across design layers, they allow the grouping of similar objects in a drawing that for practical reasons need to exist on separate layers. Classes also allow the same file to be used for all stages of a project and for various purposes. For example, the classes shown for a license application could be different from those shown for the building contractor.

Vectorworks classes are similar in function to—and are exported as—AutoCAD layers. If a drawing will be exported to AutoCAD, use classes to make it easy to turn on or off selected portions of the drawing. For example, if a consultant using AutoCAD will be doing the duct layout for a building, a furniture class allows him or her to turn off the furniture layer, instead of deleting furniture objects.

Setting up the classes at the beginning of a project is recommended, so that objects can be assigned to appropriate classes as they are created.

Each new drawing created with the Vectorworks program automatically has two classes: Dimension and None. Any dimensions created are assigned, by default, to the Dimension class (this is a preference setting that can be changed; see “Aba Cotas” na página 58). Group objects are assigned to the active class. All other objects and symbols are assigned to the None class, which is the default active class. These two classes can be renamed but not deleted.

If the drawing was created from a template, other classes may have been provided. New classes can be created, duplicated, edited, or deleted. The visibility of the classes can also be changed.

For example, for a drawing of a house with four separate plan layers (first floor, second floor, basement, and roof), assign all bathroom fixtures to a class called “Fixtures.” Make the Fixtures class invisible to print the floor plans without fixtures, and then make them visible to print the bathroom fixtures for each story of the house.

 Structure00023.jpg

Class information can be linked to worksheets. Using the house example in the previous paragraph, not only can the plumbing fixtures plan for the house be printed, but a running inventory of the cost for all plumbing fixtures can be kept (see “Using Worksheets” on page 1315).

If Vectorworks Design Series is installed, you can set up the drawing file to have a set of standard classes, which can be automatically assigned to specific types of objects as they are created. See “Design Series Layers, Classes, and Viewport Standards” na página 179.

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Creating Classes

Atribuindo Objetos para Classes e Camadas

Exibindo Classes em Ordem Hierárquica

Setting Class Properties

Setting the Active Class

Copying and Pasting Classed Objects

Setting Class and Design Layer Options

Setting Visibilities in the Organization Dialog Box

The Visibility Tool

Creating Classes

Decide on a naming scheme before you create classes. If there are a large number of classes, organize them by naming each class with a compound name consisting of up to four parts, separated by a dash. Each name part represents a different level in the class naming structure. For example, a drawing of a building might have a class structure that includes main groups for architecture, plumbing, and electrical objects. Within the architecture group, there might be door, floor, and wall groups. Those groups in turn have subgroups—for example, the wall subgroup might have interior and exterior designations. A class is named according to its position in the class structure, as in Arch-Wall-Ext, Elec-Lite-Ceiling, or Plum-Equip-New.

Class names impact hierarchical display on pop-up menus (including in the Object Info palette, the View bar, and dialog boxes) and in the Organization dialog box and (for Vectorworks Design Series products) the Navigation palette. To enable or disable hierarchical display on pop-up menus, see “Aba Seção” na página 50; for the Organization dialog box and Navigation palette, see “Exibindo Classes em Ordem Hierárquica” na página 155.

In the classes list on the View bar with hierarchical display enabled, each main group is a menu option, with submenus for the subgroups. In the following example, the Arch option has a Wall submenu, with Ext and Int options. This type of organization makes it easy to assign classes as objects are created.

 extended_classes.png

Classes can be created as new, or imported from other current version Vectorworks files or standard files.

classes_button.png 

To create a new class:

1. For convenience, a new class can be added from multiple locations in the Vectorworks software.

       New button on the Classes tab of the Organization dialog box (Tools > Organization)

       Classes button on the View bar to open the Organization dialog box

       New Class option from the Classes drop-down list on the View bar

       Class field on the Shape tab of the Object Info palette

       New context menu on the Classes tab of the Navigation palette (Vectorworks Design Series required)

2. From the New Class dialog box, create a new class, or import a class and its properties from standard or existing Vectorworks files.

Class Type

Action

Create New Class

Creates a class based on current Attributes palette settings; enter a class Name 

Import Classes

Imports classes and their attributes from standard files or existing files. Files located in the Standards folder, as well as existing files selected previously, are displayed in the list. Select a file; the available classes and descriptions are listed beneath the file name.

Select the desired class(es). To select multiple classes from the import list, hold the Ctrl (Windows) or Command (Mac) key while you click.

Show only classes that are not in the current document

If a class name in the current file matches a class in the import file, normally that class is not included on the list as an import option. To display all the classes to be imported, deselect this option. The existing classes in the file are replaced by any imported classes with the same name, changing the existing class definitions (and any associated objects) to those of the imported classes.

Choose

Click Choose to select a file for class import. Files must be in the current version.

Creation Options

 

Saved View Visibility

Sets the visibility of the new class in saved views (when saved views exist in the drawing)

Viewport Visibility

Sets the visibility of the new class in viewports (when viewports exist in the drawing)

Edit Properties After Creation

Immediately after creation, opens the Edit Class(es) dialog box to set the properties of the new class(es)

3. Click OK to create the new class(es).

The classes display in the Classes list on the Organization dialog box, View bar, Object Info palette, and (for Vectorworks Design Series) the Navigation palette. When a new class is created, it does not automatically become the active class.

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Classes

Atribuindo Objetos para Classes e Camadas

Importando Estrutura de Desenho a partir de Standards ou Outros Arquivos

Exibindo Classes em Ordem Hierárquica

Setting Class Properties

Setting Class Properties

Once created, the classes display on the Classes tab of the Organization dialog box, where various properties can be set and edited.

classes_button00026.png 

To edit classes:

1   Select Tools > Organization. Alternatively, click the Classes button from the View bar.

The Organization dialog box opens.

2   Select the Classes tab.

A list of the current classes in the drawing displays. Depending on which view option is selected at the top of the dialog box, either details or visibilities of the classes display. The visibility of classes in the drawing area and the active class can be changed in Details view. The visibility of classes in viewports and in saved views can be changed in Visibilities view (see “Setting Visibilities in the Organization Dialog Box” na página 188).

3   To change other class properties, select one or more classes and click Edit to open the Edit Class(es) dialog box.

Click to show/hide the parameters.

4   Click OK to return to the Organization dialog box. If objects in an edited class already exist in the drawing, and the class is set to use attributes “at creation,” you are prompted to specify how to apply the changes to the existing objects.

5   Click OK from the Organization dialog box to save the changes.

If multiple classes are simultaneously selected for editing, and some or all of the attribute values are different for the selected classes, the editing fields for those values indicate that the value is unknown. When the OK button is clicked, the currently defined settings shown are applied to all of the selected classes. Any information with an unknown setting is not applied.

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Exibindo Classes em Ordem Hierárquica

Setting Class Attributes

The Attributes Palette

Resource Libraries

Setting Class Attributes

There are two categories of attributes available for each object: object attributes and class attributes. Object attributes are assigned directly to an object from the Attributes palette, Object Info palette, or Resource Browser (depending on the type of attribute). Class attributes are determined by the object’s class settings.

The attributes that an object uses when it is created are controlled by options in the Edit Class(es) dialog box:

  Use at Creation (for 2D graphic attributes)

  Use Text Style at Creation (for text in text objects, dimensions, callouts, and other annotation objects)

  Use Textures/Surface Hatches at Creation (for textures in walls, roofs, and other 3D shapes)

When one of these “use at creation” options is selected for a class, objects created in that class or subsequently assigned to that class use the class attributes. The Attributes palette displays an arrow to indicate that the attributes have been set by class. If objects in that class already existed before the “use at creation” option is selected, you are prompted to decide how to apply the attributes to the existing objects.

Class attributes can also be assigned after objects are created:

  From the Attributes palette, select Class Style or Class Thickness from the appropriate attribute list.

  In the Shape tab of the Object Info palette, select <Class Text Style> from the Text Style list.

  In the Render tab of the Object Info palette, select Class Texture from the Texture list.

To override class attributes, select the object and apply different attributes directly from the Attributes palette, Object Info palette, or Resource Browser.

Several plug-in objects (such as Vectorworks Design Series doors and windows) offer the option to control the appearance and visibility of the smaller object parts either individually, or by the same class as the overall object. For example, select the <Door Class> option for the door jamb, lintel, and threshold to assign those door parts to the same class as the door object. If you change the door’s class later, the appearance and visibility of the smaller door parts automatically change according to the new class.

Att_class.png 

For more information, see “The Attributes Palette” on page 1147.

Setting the Active Class

To be able to remove or edit objects in a particular class, either the class must be active or the class options must be set to allow modifications to other classes (see “Setting Class and Design Layer Options” na página 188). There are several ways to change the active class.

If there are a small number of classes, switch between classes with the Switch active layer/class shortcut key combination specified in the Vectorworks preferences (see “Edit Preferences” on page 55). This selects a class by moving up or down through the class list one layer at a time. If the drawing has a large number of classes, use one of the following options.

Setting the Active Class in the Organization Dialog Box

To set the active class:

1   From the Organization dialog box, select the Classes tab in Details view.

The active class is indicated by a check mark to the left of the Class Name. The name of the class also is highlighted in bold text.

2   To make a different class active, click the column to the left of its name.

3   Click OK.

The dialog box closes and the active class displays.

Setting the Active Class in the View Bar

To set the active class:

1   Click the Classes list from the View bar to display a list of all of the drawing’s classes.

On Mac, the active class is indicated by a check mark; on Windows, the class name is highlighted in bold text.

2   Click the class to be activated.

The classes list closes and the active class displays.

DesignSeries00029.pngSetting the Active Class in the Navigation Palette

To set the active class:

1   From the Navigation palette, select the Classes tab.

The active class is indicated by a check mark to the left of the class name. The name of the class also is highlighted in bold text.

2   To make a different class active, click the column to the left of its name.

Alternatively, Right-click (Windows) or Ctrl-click (Mac) on the class to be activated and select Activate from the context menu.

Setting the Active Class in the Document Context Menu

If multiple classes are set to be visible, and the class options are set to show those other classes, the drawing area may display objects that are in non-active classes. Use the Activate Class command to make the class of one of these objects active.

The Force Select command on the document context menu also changes the active class and the active layer (if necessary), and selects the clicked object.

To set the active class:

1   In the drawing area, right-click (Windows) or Ctrl-click (Mac) a visible object in a non-active class.

2   From the document context menu, select Activate Class.

The object’s class becomes active.

Structure00030.jpg 

Copying and Pasting Classed Objects

Objects in a class can be copied and pasted from one drawing to another, even if the destination drawing does not contain the same class as the original drawing. The program automatically creates a new class in the destination drawing and transfers all of the class information from the source drawing. If the destination drawing already has a class with the same name as the source drawing, only the object information is pasted. All of the class information for the destination drawing’s class remains unchanged.

When you paste objects that could become invisible due to class visibility settings, specify whether the invisible classes should be made visible so that the pasted objects can be seen.

ArchLand.pngDesign Series Layers, Classes, and Viewport Standards

The standards for the Vectorworks Architect and Landmark products take advantage of layer and class characteristics.

Class Characteristics

Each drawing object is assigned to a class, as well as a layer. The class determines the object’s appearance, while the layer determines the object’s location. Classes apply to the entire file and control the visibility of objects. The currently active class is visible; but classes can be set to be visible, invisible, or grayed when they are inactive. Complex objects, such as symbols or plug-in objects, may contain more than one class; if so, different parts of the object can be hidden or shown. Classes can also be used to assign graphical attributes, textures, and text styles to objects.

Many plug-in objects that are included with Vectorworks Architect and Landmark products are set with pre-assigned classes. The appropriate classes are created at setup and by certain other commands (see “Automatically Created Classes” na página 180). The use of automatic classing is determined with the Standard Naming setup command. For more information, see “Importando Estrutura de Desenho a partir de Standards ou Outros Arquivos” na página 156 and “Classes” na página 172.

Layer and Viewport Characteristics

A layer is a named container that holds items. There are two types of layers: design layers and sheet layers. Design layers are used for drawing and modeling the elements of a project. Sheet layers are created for the presentation of a finalized project, and can contain viewports, title blocks, notes, and other annotations. A viewport, located on a sheet or design layer, is a particular combination of visible, grayed, and/or hidden design layers and classes.

Layers have certain characteristics that are used when drawing and structuring files:

  Design layers can automatically set default elevation values for objects they contain. They create natural structural divisions within a project for objects on different floors or different vertical locations within a floor.

  Design layers can be visible, invisible, or grayed. Sheet layers are always set to Active Only.

  Design layers, as well as viewports, can be displayed at different drawing scales, for the display of all aspects of a project plan from the site model to details.

  Design layers, as well as viewports, can have different 3D views. A building can be viewed in Plan view in one viewport and in an elevation or perspective view in another.

  Layers can be contained in different files and shared using workgroup referencing.

Projects set up according to standards contain both design layers and sheet layers with viewports. An architectural project file contains, at a minimum, stories with design layers for every level, as well as a number of viewports on sheet layers.

A typical Vectorworks Landmark product standard file setup includes landscape site plans composed of shared model information on four layers:

  Mod-Site-Arch – contains any buildings or other improvements

  Mod-Site-Civil – contains topographic and survey information

  Mod-Site-DTMData – contains the site model output

  Mod-Site-Landscape – contains tree and planting data

When a file is set up with the Create Standard Viewports command (Vectorworks Architect required), the appropriate classes and layers are created automatically. The number and types of layers and classes created depend on the setup selections. In the Vectorworks Architect product, design layers are created by stories, and begin with “Mod-” (model layers, since this is where the model is designed). The Create Standard Viewports command creates the appropriate viewports and sheet layers for the viewports (beginning with “Sheet-”), along with the appropriate classes if they are not already in the file (see “Standard Viewports” na página 181).

The Standard Naming command establishes or changes the naming conventions used for these classes, design layers, sheet layers, and viewports or saved views (see “Standard Naming” on page 98).

Set up a new, blank file with standards, and then save as a template for future use.

Setup standards are determined by the LayerMap.G worksheet, which can be imported and customized by advanced users. If an existing file already contains a set of custom standards and the LayerMap.G worksheet is present in the file, the Import LayerMap.G dialog box opens when selecting Create Standard Viewports (Vectorworks Architect required). Select whether to keep the imported and customized worksheet, or whether to revert to the standard setup. See “Using the Layermap Worksheet” on page 1979 for more information.

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Automatically Created Classes

Standard Viewports

DesignSeries00033.pngAutomatically Created Classes

Several classes are created automatically by features in the Vectorworks Design Series products, regardless of whether standards have been established at setup. See “Setting Class Properties” na página 174. Examples of automatically created classes include:

  NonPlot (Vectorworks Architect): This class is created as part of doors and windows. The loci that define the window and door edges are created in this class, which is normally set to Invisible so that the loci are hidden.

  Redlines (Vectorworks Architect, Landmark, Spotlight): This class is created by the Redline tool. All redline objects are placed in this class, which allows all redlines in the file to be shown or hidden. This class is toggled to visible and invisible by the Show or Hide Redlines command.

  Guides (Vectorworks Architect and Landmark): This class is created and used by selecting Modify > Guides > Make Guide.

  The Wall Framer command (Vectorworks Architect) creates the following classes: Framer-Block, Framer-Sole Plate, Framer-Header, Framer-Stud, Framer-Sill, and Framer-Top Plate.

  Site-DTM-Modifier (Vectorworks Architect and Landmark): This class is created by the Pad, Texture Bed, Grade Limits, and Spoil Pile objects. The Landscape Walls and Roadway objects include pad and grade limit objects if the Use Site Modifiers and Use Grade Limits check box is selected from the Object Info palette. This class is toggled to visible and invisible by the Show or Hide Site Modifiers command.

  Irrigation-SprayPat (Vectorworks Landmark): This class is created by using the Irrigation Head and Drip Emitter objects. This class is toggled to visible and invisible by the Show or Hide Spray Pattern command.

Object Auto-classing

Auto-classing is the automatic assignment of certain objects to a default class. Many plug-in objects in the libraries provided have been pre-assigned to the proper class according to the drawing standard for the Vectorworks Architect and Landmark products (VWArch). For a list of auto-classing objects, see “Auto-classing Objects” on page 1983.

If the Use Auto-classing check box is selected in Standard Naming (see “Standard Naming” on page 98), then these plug-in objects will be automatically placed in the designated class as they are added to the drawing. The object’s class is created automatically if it does not yet exist.

If a file has not been structured according to setup standards, or the Use Auto-classing check box is not selected, the objects are placed in the active class. The objects, upon regeneration, are assigned to the proper class if the file is later set up. Any symbol, when created, can be set to default to a class from the Symbol Insertion Options dialog box.

If you use a naming standard other than VWArch, the default class of the object libraries must be reset.

Save a backup version of the object libraries before editing them. See “Resource Libraries” on page 239.

To set the default class of all the symbols in a library file:

1   Select File > Open.

The standard Open dialog box opens.

2   Select the Libraries folder, and then click Open.

3   Select the first object library file to convert, and then click Open.

The selected file opens in the drawing window.

4   Select Tools > Utilities > Set Default Symbol Class.

A warning dialog box opens. Click Yes to acknowledge converting all symbol definitions in the file to the new default class name.

The Enter String dialog box opens.

5   Enter the default class name for the symbols, and then click OK.

Ensure that the name is spelled correctly to match the desired custom class standard. This command can be undone if necessary. If the name matches an existing name in the file other than a class, an alert dialog box opens.

6   Select File > Save to save the changes.

7   Repeat steps 1 through 6 for each object library.

Any time that symbols are used from this file, they will take on the specified class as their default class.

The command does not distinguish between one symbol definition and another. All symbol definitions in the file will take on the new class name. For that reason, to use on custom libraries, run the command on a copy of the file.

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Auto-classing Objects

Arch.pngStandard Viewports

The Create Standard Viewports command creates standards-compliant viewports and their associated sheet layers, with the layer and class visibilities of a standard drawing. See “Creating Sheet Layer Viewports” on page 1696.

If desired, views corresponding to the viewports can also be created. This allows easy navigation through the different drawing views (with set layer and class visibilities) during the design process.

Viewports are created in five categories. The available viewport types are:

  Site Plan Drawings

  Project Plan Drawings

  Floor Plan Drawings

  Auxiliary Plan Drawings

  Notation Drawings

Select the Create Standard Viewports command again to make changes to the project settings at any time. The column on the right shows the current viewports when the command is run again.

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Setting Standard Viewport Preferences

Creating Standard Viewports

Arch00034.pngSetting Standard Viewport Preferences

Stories must be created before creating standard viewports (see “Setting Up the Building Structure with Stories” na página 167). The default viewport scale and sheet border settings can be set prior to adding standard viewports to a project.

To set viewport preferences:

1   Select File > Document Settings > Create Standard Viewports.

The Create Standard Viewports dialog box opens.

2   Click Preferences.

The Create Viewport Preferences dialog box opens. The preferences apply as viewports are added to the list for inclusion in the project.

3   Set the default scale for each type of viewport; select a sheet border and, if desired, title block to add automatically to each sheet layer. The scale settings affect only the viewport scale, not the layer scale of any model layers. See “Adding a Sheet Border” on page 83 for more information on sheet borders.

4   Click OK to return to the Create Standard Viewports dialog box.

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Creating Standard Viewports

Standard Viewports

Arch00035.pngCreating Standard Viewports

Stories must be created before creating standard viewports (see “Setting Up the Building Structure with Stories” na página 167).

To create standard viewports:

1   Select File > Document Settings > Create Standard Viewports.

The Create Standard Viewports dialog box opens. Select a drawing category from the Type of Drawing list. The available drawing types display in the Drawing Types list on the left, with a short description beneath. Select the viewport to be created in the Drawing Types list and then click Add to move it to the Viewports to Be Created list on the right.

For auxiliary view viewports (sections and elevations), types with a -Man suffix (such as Sections-Man) typically indicate that the elements of the section or elevation are to be drawn manually on, for instance, Mod-Section or Mod-Elevation layers, which are created along with the viewports. The visibility of all other layers is set to Invisible for these viewports. Types with a -VP suffix (such as Sections-VP) are for creating a view or a section viewport of the model from existing Mod- layers. No new layers are created and the visibility of all existing Mod- layers is set to Visible for these viewports.

Click to show/hide the parameters.

2   Once the list of viewports is ready, click OK. Any sheet layers specified that do not already exist in the drawing are created along with the listed viewports (and views if the Create Corresponding View option is selected).

In a new drawing, the viewports display with a red X, indicating that they are currently empty. As the drawing is developed on the design layers, the viewports will display the contents appropriately. Depending on the rendering mode specified, some viewports may require updating with the Update Selected Viewports command.

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Standard Viewports

Standard Naming

Saved Views

A saved view is like a camera that is set up to show a drawing from a certain orientation, with a specific set of viewing parameters, including which class and design layer are active, the visibilities of the inactive classes and the design layers, the current zoom and pan, and the page location. If Vectorworks Design Series is installed, the plan rotation and the clip cube position can be saved.

Structure00036.jpg 

Views are also used to create Move Along Path animations (see “Creating and Editing Move Along Path Animations” on page 1236 for more information), and transition animation is supported when changing between saved views.

Saved views can be created, edited, duplicated, and deleted from the Organization dialog box as described in the following sections.

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Creating Saved Views

Editing Saved Views

Creating or Editing Saved Views Using the Saved Views Menu

Viewing History

Organizando o Desenho

Creating Saved Views

To save the current drawing area view:

1   Select View > Save View.

Alternatively, from the Organization dialog box, click the Saved Views tab, and then click the New button. If Vectorworks Design Series is installed, from the Navigation palette, click the Saved Views tab, and then select the New command from the navigation menu.

2   The Save View dialog box opens.

3   Specify the view options, the active layer and class, and the visibilities of layers and classes.

Click to show/hide the parameters.

4   Click OK to save the view with the specified settings. The saved view is then available from the Saved Views menu and from the Organization dialog box.

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Editing Saved Views

Creating or Editing Saved Views Using the Saved Views Menu

Viewing History

Setting Class and Design Layer Options

Setting Visibilities in the Organization Dialog Box

Editing Saved Views

Set the active class and layer, the class and design layer options, and the class and design layer visibilities when you create the saved view (in the Save View dialog box). Those initial settings can be changed later from the Organization dialog box.

To edit a saved view:

1   Select Tools > Organization. The Organization dialog box opens.

2   Select the Saved Views tab in Visibilities view.

The visibilities of classes and design layers for the selected saved view display.

3   Select a view to edit from the Saved View Name list.

4   If Save Class Visibility is selected in the Save View dialog box, Class Options and Active Class are enabled in the Organization dialog box. If Save Layer Visibility is selected in the Save View dialog box, Layer Options and Active Layer are enabled in the Organization dialog box. Change the Active Layer and the Active Class as necessary. Change the Class Options and Layer Options as described in “Setting Class and Design Layer Options” na página 188.

5   Change the visibilities of classes and design layers as necessary. See “Setting Visibilities in the Organization Dialog Box” na página 188.

6   To change other saved view properties, click Edit.

The Edit Saved View dialog box opens.

The settings are the same as when the view is created. Classes and layers that were added after a view was created are listed as visible in the visibility settings.

If the layer or class visibility was saved when the view was created, Restore Layer Visibility and Restore Class Visibility are enabled. Select Restore Layer Visibility to restore the layer visibilities, the layer options, and the active layer that were set when the view was saved. Select Restore Class Visibility to restore the class visibilities, the class options, and the active class that were set when the view was saved.

Saved views are saved as VectorScript macros. If necessary, click Edit Script to edit the script.

7   Click OK to save the changes. Click OK again to close the Organization dialog box.

Another way to edit a saved view is through the Saved Views palette. Select Window > Script Palettes > Saved Views. Press the Option (Mac) or Alt (Windows) key and double-click the view name to edit. Double-click the view script name to switch the current drawing area to the saved view.

If Vectorworks Design Series is installed, you can also edit saved views from the Navigation palette; see “The Navigation Palette” na página 194.

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Creating Saved Views

Creating or Editing Saved Views Using the Saved Views Menu

DesignSeries00039.pngRedefining Saved Views

To change the content of a saved view, use the Redefine command. This changes the saved view settings to match those of the current drawing area view, including the current layer options and class options, the plan rotation, the visibility of layers and classes that are inactive, and the active layer and class.

To redefine a saved view:

1   From the Navigation palette, select the Saved Views tab.

2   Select the view to be changed from the list.

3   From the Navigation menu or the view context menu, select Redefine.

The Redefine Saved View dialog box opens. Specify the view options and the visibility parameters.

Click to show/hide the parameters.

4   Click OK to save the current drawing area view with the specified settings.

Creating or Editing Saved Views Using the Saved Views Menu

The View bar has shortcuts to save a view, to edit a saved view, or to switch the current drawing area view to a previously saved view.

Views can also be accessed through the Saved Views palette. Select Window > Script Palettes > Saved Views. Double-click the view name to switch to that view.

To use the Saved Views menu:

1   Click the Saved Views menu from the View bar.

 ViewsMenu.png

2   Select the desired item from the menu.

Menu Item

Description

Save View

Opens the Save View dialog box

Edit View

Opens the Saved Views tab of the Organization dialog box

List of saved views

Select a saved view from the list to switch to that view

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Creating Saved Views

Editing Saved Views

Viewing History

Setting Class and Design Layer Options

The Class Options and Layer Options commands control how all the classes or design layers in a drawing display. For example, a drawing project can be set to display only the active class, temporarily hiding all objects assigned to other classes.

To change the options for displaying, snapping to, and editing objects in the current class or design layer:

1   Select View > Class Options (or Layer Options) and then the option.

Alternatively, right-click (Windows) or Ctrl-click (Mac) in the drawing area and select Class Options or Layer Options from the document context menu.

Command

Description

Active Only

Displays only objects in the active class/layer; only the active class/layer prints

Gray Others

Displays the active class/layer normally and all other classes/layers appear dimmed (except for those set to invisible); even though visible, objects in dimmed classes/layers cannot be edited

Gray/Snap Others

Displays the active class/layer normally and all other classes/layers appear dimmed (except for those set to invisible); objects in any normally displayed or gray class/layer can be snapped to. Only objects in the active class/layer can be edited.

Show Others

All classes/layers display normally, except for those set to invisible or grayed; even though visible, objects in classes/layers other than the active class/layer are not editable and cannot be snapped to

Show/Snap Others

All classes/layers display normally, except for those set to invisible or grayed; objects in any normally displayed or gray class/layer can be snapped to. Only objects in the active class/layer can be edited.

Show/Snap/Modify Others

All classes/layers display normally, except for those set to invisible or grayed. Objects in any normally displayed or gray class/layer can be snapped to; only objects in normally displayed classes/layers can be edited. (An object on another layer can only be edited if its layer scale and view are the same as those of the active layer.) Locked objects display with gray highlighting.

2   The current class or design layer display changes accordingly.

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Setting Visibilities in the Organization Dialog Box

The Visibility Tool

Setting Visibilities in the Organization Dialog Box

The active class and design layer are always visible. Each inactive class and design layer can be set to be visible, invisible, or gray. These visibilities can be set independently for the drawing area, saved views, and viewports.

The level of gray for grayed layers and classes can be adjusted for printing; see “Printing a File” on page 1843.

Using Visibility Columns

For maximum usability, class and design layer visibilities can be set in multiple places in the Organization dialog box, and also in other dialog boxes. The Visibility columns work the same wherever they are used.

Visibility_columns.png 

To change the setting for a single class or design layer, click on one of its visibility columns. To change the settings for multiple items, click a visibility column as follows:

  Press the Ctrl key (Windows) or Cmd key (Mac) and click selected class or layer rows

  Press the Shift key and click the first and last rows of a group of classes or layers

  Press the Alt key (Windows) or Option key (Mac) and click any row to change all classes or layers

For classes displayed in hierarchical order, change the visibility setting of a group header to change the visibility of all of its subclasses; see “Exibindo Classes em Ordem Hierárquica” na página 155.

Column

Description

Visible

Vis_eyeblack.png 

Class/design layer is visible; objects in this class/layer display when another class/layer is active

Invisible

Vis_eyecrossed.png 

Class/design layer is invisible; objects in this class/layer display only when the class/layer is active

Gray

Vis_eyegray.png 

Class/design layer is gray; objects in this class/layer are dimmed when another class/layer is active

Don’t Save

Viz_redeye.png 

For saved views, a fourth column displays to the right of the other columns. When selected, class/design layer visibility is not saved for the saved view; the current class/layer visibility is used when the view is displayed.

Setting Class and Design Layer Visibility for the Drawing Area

Use the Organization dialog box to set the visibilities of classes and design layers in the drawing area. If Vectorworks Design Series software is installed, you can use the Navigation palette to set visibilities also (see “The Navigation Palette” na página 194).

Class and design layer visibility in the drawing area are also affected by the Class Options and Layer Options settings. See “Setting Class and Design Layer Options” na página 188 for details.

To set the class and design layer visibilities for the drawing area:

1   From the Organization dialog box, select the Classes or Design Layers tab in Details view.

2   Set the Visibility settings.

3   To see the changes before saving them, click Preview.

4   Click OK to save the changes.

Setting Class and Design Layer Visibility for Viewports and Saved Views

Use the Organization dialog box to set the visibilities of classes and design layers in existing viewports and saved views. You can also set these visibilities while creating and editing classes, design layers, viewports, and saved views, as described in the following topics:

  “Creating Classes” na página 173 and “Setting Class Properties” na página 174

  “Criando Camadas” na página 158 and “Definindo Propriedades da Camada de Projeto” na página 161

  “Viewport Properties” on page 1716

  “Creating Saved Views” na página 184

To set the class and design layer visibilities for viewports and saved views:

1   From the Organization dialog box, select a tab in Visibilities view.

Organization Dialog Box Tab

Sets Visibility of

Classes

Classes in viewports and saved views; if classes are displayed in hierarchical order and a class group header is selected, the viewport and saved view lists are disabled

Design Layer

Design layers in viewports and saved views

Viewports

Classes and design layers in a viewport

Saved Views

Classes and design layers in a saved view

2   Select one or more class, design layer, viewport, or saved view names and set the Visibility settings for classes and design layers.

3   On the Saved Views tab, change the active design layer and class, and the design layer and class options.

4   To see the changes before saving them, click Preview (not available on the Saved Views tab).

5   Click OK to save the changes.

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Setting Class and Design Layer Options

The Visibility Tool

The Visibility Tool

The Visibility tool changes the visibility of either the layer or class associated with a clicked object. If you click an object in the drawing area, the document visibility changes. If you click an object in a sheet layer or design layer viewport, only the visibility in that viewport changes (with some exceptions). You can also make rapid changes to the visibilities of multiple layers or classes in the drawing at one time by double-clicking the tool itself.

You cannot change the class and layer visibilities within a section viewport with the Visibility tool.

The Visibility tool is available in the workspaces of all Vectorworks Design Series products; for the Vectorworks Fundamentals product, you can edit the workspace to add the Visibility tool.

Several modes are available, to specify whether to change class or layer visibility, and what type of visibility change to make.

Visibility_modes.png 

Mode

Description

Classes

Affects the visibility of the clicked object’s class

Layers

Affects the visibility of the clicked object’s layer

Visible

Sets the clicked object’s class or layer to visible

Invisible

Hides the clicked object’s class or layer

Greyed

Sets the clicked object’s class or layer to gray

Preferences

Specifies the behavior when the Visibility tool is double-clicked

Layer or Class Visibility Changes

Visibility_tool.png 

To change class or layer visibilities based on a clicked object:

1   Click the Visibility tool from the Basic palette.

2   From the Tool bar, select Classes or Layers mode. Then select whether to make the object’s class or layer Visible, Invisible, or Greyed.

3   If the class or layer to be changed is currently invisible, ensure that the class or layer options are not set to Active Only. Press and hold the shortcut key (V by default) for the Visibility tool to temporarily make all classes (in Classes mode) or layers (in Layers mode) visible. If the cursor is over a viewport, all classes or layers in the viewport become visible.

In Classes mode, if the cursor is over a design layer viewport that is set to use the class visibilities of the document, all document classes become visible (which includes the classes in the viewport).

4   Move the cursor over a drawing object that is in the class or layer to be changed. All objects that will be affected by the visibility change are highlighted. In addition, a screen tip indicates the name of the class or layer that will be changed, as well as its current visibility setting. If the object is in a viewport, the screen tip also indicates the name of the viewport in which the change will be made.

In Classes mode, if the object is in a design layer viewport that is set to use the class visibilities of the document, the screen tip does not show the viewport name. This indicates that a click on the object will change the class visibility for the document (not the viewport)—including objects of that class that are not in the viewport.

5   Click the object to change the visibility setting for its class or layer.

The object’s class or layer is set to visible, invisible, or gray, and the Message bar shows the change that occurred. The Navigation palette (Vectorworks Design Series required) updates to display the new visibility status. On a design layer, changes to class visibility redraw the entire drawing; changes to layer visibility redraw the layer.

Structure00044.jpg 

Reasons for Class or Layer Visibility not Changing

When you use the Visibility tool to make class or layer changes, several factors may prevent the visibility from changing as expected.

  The layer and class options control the visibility of objects in the inactive layers and classes. For example, if the layer options are set to gray objects in inactive layers, grayed objects do not become fully visible when clicked with the Visibility tool. (See “Setting Class and Design Layer Options” na página 188.) An alert displays in this situation.

  The Visibility tool cannot hide or gray the active class or layer immediately, since the active class or layer is always set to visible. An alert displays in this situation.

  A container object (such as a symbol or a group) and its component parts can belong to different classes, and their visibilities can be set differently. For example, if the classes of the individual objects that make up a symbol are set to invisible or gray, they do not become visible when the symbol’s class is made visible.

  In a viewport, changes to class or layer visibility display immediately if the viewport has a background render mode of Wireframe, Sketch, or OpenGL. For other render modes, you must update the viewport to see the visibility change. An alert displays in this situation.

  If a design layer viewport (Vectorworks Design Series required) is embedded in another viewport, several factors affect the behavior of the Visibility tool. See “Visibility Tool Behavior in Embedded Viewports” na página 193 for more information.

Global Visibility Changes

The Visibility tool can make global changes to the class or layer visibilities of a drawing. In a complex drawing, for example, this can be an easy way to quickly show only the classes or layers of selected objects. All classes or layers can easily be set to show again. This feature does not affect visibilities in viewports.

Visibility_tool00047.png 

To make global changes to the visibility of classes or layers:

1   To make changes to the class or layer visibility of selected objects, select the objects first.

The objects do not need to be in the same class or layer.

2   Click the Visibility tool from the Basic palette.

3   Select Preferences from the Tool bar.

The Visibility Tool Preferences dialog box opens. Specify the effect to occur when the Visibility tool is double-clicked.

Click to show/hide the parameters.

4   Click OK.

5   Double-click the Visibility tool to execute the selected action.

The classes or layers in the drawing area are set to visible or invisible as specified, and the Message bar shows the change that occurred. The Navigation palette (Vectorworks Design Series required) updates to display the new visibility status.

Reasons for Global Visibility not Changing

When you use the Visibility tool to make global changes, several factors may prevent the visibility from changing as expected.

  The layer and class options control the visibility of objects in the inactive layers and classes. For example, if the layer options are set to gray objects in inactive layers, grayed objects do not become fully visible when the Visibility tool is double-clicked. (See “Setting Class and Design Layer Options” na página 188.) An alert displays in this situation.

  The Visibility tool cannot hide the active class or layer immediately, since the active class or layer is always set to visible. An alert displays in this situation.

  A container object (such as a symbol or a group) and its component parts can belong to different classes, and their visibilities can be set differently. For example, if the classes of the individual objects that make up a symbol are set to invisible or gray, they become visible only when the first double-click option (Makes all classes visible) is used.

Visibility Tool Behavior in Embedded Viewports

Design layer viewports (Vectorworks Design Series required) can be embedded in both sheet layer and design layer viewports, and they can be referenced or not. There are settings in the viewport properties of all of these viewports to control the way classes and layers display, which affect the behavior of the Visibility tool.

Cases Where Viewport Visibility Does not Change

The following cases describe the conditions under which the Visibility tool cannot change the visibilities of the class or layer of a clicked object, when the object is in a design layer viewport that is embedded in another viewport.

  The top-level viewport is a sheet layer viewport, and it is set to use the class or layer visibilities of the embedded viewport. The tool can only change the top-level viewport’s visibility setting for the class or layer of the embedded viewport itself. The tool cannot change the visibility for the class or layer of an object inside the embedded viewport.

  The top-level viewport is a sheet layer viewport, and it is not set to use the class or layer visibilities of the embedded viewport. However, the embedded viewport is referenced. In a referenced viewport, each class can either keep its own settings, or take on the settings of the document in which it is embedded. In Classes mode, if you click an object whose class is set to keep its own settings, the tool changes the top-level viewport’s visibility setting for the class of the embedded viewport itself. In Layers mode, the tool can only change the top-level viewport’s visibility setting for the layer of the embedded viewport itself.

  The top-level viewport is a design layer viewport, and the embedded viewport is referenced. In Classes mode, if you click an object whose class is set to keep its own settings, the tool changes the top-level viewport’s visibility setting for the class of the embedded viewport itself.

  The top-level viewport is a design layer viewport. In Layers mode, the tool can only change the top-level viewport’s visibility setting for the layer of the embedded viewport itself. The tool cannot change the visibility for the layer of an object inside the embedded viewport.

Cases Where Class Visibility for the Document Changes

The following cases describe the conditions under which the Visibility tool changes the class visibilities for the entire document, when you click an object in a design layer viewport that is embedded in another viewport.

  The top-level viewport is a design layer viewport, and it is set to use the class visibilities of the document. The embedded viewport is not referenced. The tool changes the visibility of the class of the clicked object, not only in the viewport, but in the entire document.

  The top-level viewport is a design layer viewport, and it is set to use the class visibilities of the document. The embedded viewport is referenced. If the clicked object belongs to a class that is set to take on the settings of the document, the tool changes the class visibility for the entire document.

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Setting Class and Design Layer Options

Changing the Class Properties of Sheet Layer or Design Layer Viewports

DesignSeries00048.pngThe Navigation Palette

The Navigation palette provides access to classes, design layers, sheet layers, viewports, and saved views, similar to the Organization dialog box. However, unlike the Organization dialog box, the drawing area is accessible while the Navigation palette is open.

To use the Navigation palette:

1   Select Window > Palettes > Navigation.

The Navigation palette opens.

Nav_pal_layers.png 

Click the desired tab to set the active tab upon opening the Navigation palette. Select Window > Palettes > Save Palette Positions to save the changes. To revert the active tab back to the setting established when a custom workspace was created (in the User Data and Preferences folder), click Reset Saved Settings from the Session tab of Vectorworks preferences (see “Session Preferences” on page 58).

2   Select the appropriate tab: Classes, Design Layers, Sheet Layers, Viewports, Saved Views, or References.

A list of items of that type in the current drawing displays. If a description is entered for a class or layer, the description displays in a screen tip when you position the cursor over the item name; on Windows, click the disclosure arrow on the screen tip to collapse or expand it.

3   Change the settings for classes, design layers, sheet layers, viewports, saved views, or references as needed.

       Click a class or design layer’s Visibility column to set the visibility for objects in that layer. To set the same visibility for all classes or design layers in the list, Option-click (Mac) or Alt-click (Windows) one of the Visibility columns.

       Use the navigation context menu options to toggle the display of classes in hierarchical order, or to expand or collapse the class list for better manageability.

       If classes are displayed in hierarchical order, click the Visibility column for a class group header and all of its sublevels inherit that visibility setting.

       Double-click a class, design layer, or sheet layer to activate it. Alternatively, click the column to the left of the item’s name to activate it.

       Double-click a saved view to switch to that view.

       Double-click a viewport to switch the active layer to the sheet layer or design layer that contains the viewport, and to select the viewport (if a viewport is in a class with settings that prevent the viewport from being selected, a message displays to indicate that the active class changed to the viewport class).

       Select a class or design layer and then select one of the Class Options or Layer Options.

       Change the stacking order of a design layer or sheet layer by clicking the number in its # column and dragging it up or down the list.

       Double-click a tab in the Navigation palette to open the equivalent tab in the Organization dialog box.

See the following sections for details:

       “List Box Functionality” on page 51

       “Exibindo Classes em Ordem Hierárquica” na página 155

       “Alterando a Ordem de Sobreposição da Camada de Projeto” na página 163

       “Setting the Active Layer” na página 159

       “Changing the Sheet Layer Stacking Order” na página 166

       “Creating Classes” na página 173

       “Setting the Active Class” na página 177

       “Saved Views” na página 184

       “Setting Visibilities in the Organization Dialog Box” na página 188

4   The Navigation menu provides creation and management functions. Select a list item and then select the desired function from the Navigation menu to the right of the References tab.

Alternatively, Ctrl-click (Mac) or right-click (Windows) a list item and then select the desired function from the navigation context menu.

Menu Command

Function

Classes tab

 

New

Select New to open the New Class dialog box. See “Creating Classes” na página 173.

When a new class is created, it does not automatically become the active class.

Edit

Select a class and then select Edit to edit it in the Edit Class(es) dialog box. See “Setting Class Properties” na página 174. This option is not available when classes are displayed in hierarchical order and a class group header is selected.

Duplicate

Select a class and then select Duplicate to create a copy of it. The name of the duplicate is the same as the original class, with a number added (as in cabinets-2); if the original name ends in a number, the next available sequential number is used. This option is not available when classes are displayed in hierarchical order and a class group header is selected.

Delete

Select a class and then select Delete to open the Delete Class(es) dialog box. Specify what to do with the objects currently assigned to the class(es) being deleted (delete them, or reassign them to another selected class). Click OK to return to the Navigation palette. The program moves all objects in the deleted class(es) to the appropriate class, or deletes them, as specified. Shortcut keys for this command are Delete (Windows) and Forward Delete (Mac). This option is not available when classes are displayed in hierarchical order and a class group header is selected.

The Dimension and None classes cannot be deleted. These are default classes in every drawing.

Assign to Selection

Select one or more drawing object and one class; then select Assign to Selection to place the object in the specified class

Activate

Select a class and then select Activate to make that class active for every design layer, viewport, and saved view without class visibility saved. (Enter is a shortcut key for this command.)

Details

Select Details to open the Organization dialog box to the Classes tab in Details view; double-clicking the Classes tab in the Navigation palette is a shortcut for this command

Visibilities

Select a class and then select Visibilities to open the Organization dialog box to the Classes tab in Visibilities view (showing Viewport and Saved View visibilities for the class)

Select All

Choose Select All to select all classes

Hierarchical Display

Toggles the hierarchical display of classes on or off

Expand All

When classes are displayed in hierarchical order, displays all classes in the file

Collapse All

When classes are displayed in hierarchical order, collapses the list to display only top-level classes (those with no dash in the name) and class group headers

Design Layers tab

 

New

Select New to open the New Design Layer dialog box.

When a new layer is created, it becomes the active layer.

Edit

Select a layer and then select Edit to edit it in the Edit Design Layers dialog box. See “Definindo Propriedades da Camada de Projeto” na página 161.

Duplicate

Select a design layer and then select Duplicate to create a copy of it. The name of the duplicate is the same as the original layer, with a number added (as in floorplan-2); if the original name ends in a number, the next available sequential number is used.

Delete

Select a design layer and then select Delete; when prompted, click Yes to confirm the deletion. Shortcut keys for this command are Delete (Windows) and Forward Delete (Mac).

When a design layer is removed from the drawing, all objects in that layer are also removed.

Assign to Selection

Select one or more drawing object and one layer; then select Assign to Selection to place the object on the specified layer

Activate

Select a layer and then select Activate to switch to that design layer. (Enter is a shortcut key for this command.)

Update Reference

(Layer import referencing method only) This option is available if a design layer has been referenced into this file.

The referenced layer name displays in italics. Position the cursor over the layer name to display a screen tip with the full layer name and the source file name; on Windows, click the disclosure arrow on the screen tip to collapse or expand it.

Select a referenced layer and then select Update Reference to update this file with layer information from the master file. See “Workgroups and Referencing” on page 225.

Details

Select Details to open the Organization dialog box to the Design Layers tab in Details view; double-clicking the Design Layers tab in the Navigation palette is a shortcut for this command

Visibilities

Select a layer and then select Visibilities to open the Organization dialog box to the Design Layers tab in Visibilities view (showing Viewport and Saved View visibilities for the layer)

Select All

Choose Select All to select all design layers

Sheet Layers tab

 

New

Select New to open the New Sheet Layer dialog box.

When a new layer is created, it becomes the active layer.

Edit

Select a sheet layer and then select Edit to edit it in the Edit Sheet Layers dialog box. See “Setting Sheet Layer Properties” na página 166.

Duplicate

Select a sheet layer and then select Duplicate to create a copy of it. The Sheet Title of the duplicate is the same as the original layer. The Sheet Number of the duplicate is the same as the original layer, with a number added (as in details-2); if the original Sheet Number ends in a number, the next available sequential number is used.

Delete

Select a sheet layer and then select Delete; when prompted, click Yes to confirm the deletion. Shortcut keys for this command are Delete (Windows) and Forward Delete (Mac).

Activate

Select a layer and then select Activate to switch to that sheet layer. (Enter is a shortcut key for this command.)

Details

Select Details to open the Organization dialog box to the Sheet Layers tab in Details view; double-clicking the Sheet Layers tab in the Navigation palette is a shortcut for this command

Select All

Choose Select All to select all sheet layers

Viewports tab

 

New

Select New to open the Create Viewport dialog box. For sheet layer viewports, see “Creating a Sheet Layer Viewport from a Design Layer” on page 1696. For design layer viewports, see “Creating Design Layer Viewports” on page 1700.

Edit

Select a viewport and then select Edit to edit it in the Properties dialog box. For sheet layer viewports, see “Viewport Properties” on page 1716. For design layer viewports, see “Viewport Properties” on page 1716.

Duplicate

Select a viewport and then select Duplicate to create a copy of it. The name of the duplicate is the same as the original viewport, with a number added (as in details-2); if the original name ends in a number, the next available sequential number is used.

The Drawing Title of the duplicate is the same as the original viewport. If the original viewport has a drawing label, the Drawing Number of the label in the duplicate viewport is the next available sequential number.

The duplicate viewport is placed directly on top of the original, in the original sheet layer.

Delete

Select a viewport and then select Delete; when prompted, click Yes to confirm the deletion. Shortcut keys for this command are Delete (Windows) and Forward Delete (Mac).

Activate

Select a viewport and then select Activate to switch to that viewport’s sheet layer and select that viewport (if a viewport is in a class with settings that prevent the viewport from being selected, a message displays to indicate that the active class changed to the viewport class). (Enter is a shortcut key for this command.)

Update

Select one or more sheet layer viewports, and then select Update to render the viewports with their foreground and background render settings. (Alternatively, select View > Update Selected Viewports.) When a Renderworks render mode is selected, the viewports render in the background once the geometry has been processed (see “Background Rendering” on page 1675). Icons in the Navigation palette indicate the render status of the viewports.

Nav_pal_renders.png 

Cancel Update

When one or more selected sheet layer viewports are in the process of updating, or in the render queue, Cancel Update cancels the current render and any pending rendering. (Alternatively, select View > Cancel All Viewport Updates.)

Details

Click Details to open the Organization dialog box to the Viewports tab in Details view; double-clicking the Viewports tab in the Navigation palette is a shortcut for this command

Visibilities

Select a viewport and then select Visibilities to open the Organization dialog box to the Viewports tab in Visibilities view (showing Class and Design Layer visibilities for the viewport)

Select All

Choose Select All to select all viewports

Saved Views tab

 

New

Select New to open the Save View dialog box. See “Creating Saved Views” na página 184.

Edit

Select a saved view and then select Edit to edit it in the Edit Saved View dialog box. See “Editing Saved Views” na página 185.

Duplicate

Select a saved view and then select Duplicate to create a copy of it. The name of the duplicate is the same as the original view, with a number added (as in deckview-2); if the original name ends in a number, the next available sequential number is used.

Delete

Select a saved view and then select Delete; when prompted, click Yes to confirm the deletion. Shortcut keys for this command are Delete (Windows) and Forward Delete (Mac).

Activate

Select a saved view and then select Activate to switch to that view. (Enter is a shortcut key for this command.)

Redefine

Select a saved view and then select Redefine to open the Redefine Saved Views dialog box. See “Redefining Saved Views” na página 186.

Details

Select Details to open the Organization dialog box to the Saved Views tab in Details view; double-clicking the Saved Views tab in the Navigation palette is a shortcut for this command

Visibilities

Select a saved view and then select Visibilities to open the Organization dialog box to the Saved Views tab in Visibilities view (showing Class and Design Layer visibilities for the saved view). The active class/layer and class/layer options can also be changed here.

Select All

Choose Select All to select all saved views

References tab

 

New

Click New to open the Open File dialog box. For layer import references, see “Adding and Editing Layer Import References” on page 228. For design layer viewport references, see “Creating a Referenced Design Layer Viewport” on page 1702.

Edit

Select a referenced file and click Edit to open the Edit Reference dialog box. For layer import references, see “Adding and Editing Layer Import References” on page 228. For design layer viewport references, see “Creating a Referenced Design Layer Viewport” on page 1702.

Delete

Select a reference and click Delete. In the Delete Reference dialog box, specify what to do with the items in the file that are currently referenced. See “Deleting References” on page 233.

Update

Select a referenced file and click Update to update this document with references from the file.

Update All

Click Update All to update all of the references in this document.

Open

Select a referenced file and click Open to open the referenced file. Referenced PDF or image files are opened with the default application for the file type. This command is not available when more than one referenced file is selected.

Details

Select Details to open the Organization dialog box to the References tab in Details view; double-clicking the References tab in the Navigation palette is a shortcut for this command

Select All

Choose Select All to select all references

~~~~~~~~~~~~~~~~~~~~~~~~~

Creating Classes

Criando Camadas

Updating References